public static bool Prefix(ref Block __instance, int _indexInBlockActivationCommands, WorldBase _world, int _cIdx, Vector3i _blockPos, BlockValue _blockValue, EntityAlive _player) { // Check if this feature is enabled. if (!Configuration.CheckFeatureStatus(AdvFeatureClass, Feature)) { return(true); } if (_blockValue.ischild) { return(true); } TileEntitySecureDoor tileEntitySecureDoor = (TileEntitySecureDoor)_world.GetTileEntity(_cIdx, _blockPos); if (tileEntitySecureDoor == null) { return(true); } if (!tileEntitySecureDoor.IsLocked() || tileEntitySecureDoor.IsUserAllowed(GamePrefs.GetString(EnumGamePrefs.PlayerId))) { return(true); } if (tileEntitySecureDoor.IsLocked()) { // 1 == try to open locked door. if (_indexInBlockActivationCommands == 1) { // Check if the player has lock picks. LocalPlayerUI playerUI = (_player as EntityPlayerLocal).PlayerUI; XUiM_PlayerInventory playerInventory = playerUI.xui.PlayerInventory; ItemValue item = ItemClass.GetItem("resourceLockPick", false); if (playerInventory.GetItemCount(item) == 0) { playerUI.xui.CollectedItemList.AddItemStack(new ItemStack(item, 0), true); GameManager.ShowTooltip(_player as EntityPlayerLocal, Localization.Get("ttLockpickMissing")); return(false); } tileEntitySecureDoor.SetLocked(true); XUiC_PickLocking.Open(playerUI, tileEntitySecureDoor, _blockValue, _blockPos); return(false); } } return(true); }