Exemple #1
0
 private static bool GetTopOrBottomEdge(TileEdges edgesToTest, int x, int y, Vector2 tilePosition, ref LineSegment edge)
 {
     if ((edgesToTest & TileEdges.Bottom) != 0)
     {
         Tile tile = Main.tile[x, y + 1];
         if (IsNeighborSolid(tile) && tile.slope() != 1 && tile.slope() != 2 && !tile.halfBrick())
         {
             return(false);
         }
         edge.Start = new Vector2(tilePosition.X, tilePosition.Y + 16f);
         edge.End   = new Vector2(tilePosition.X + 16f, tilePosition.Y + 16f);
         return(true);
     }
     if ((edgesToTest & TileEdges.Top) != 0)
     {
         Tile tile2 = Main.tile[x, y - 1];
         if (!Main.tile[x, y].halfBrick() && IsNeighborSolid(tile2) && tile2.slope() != 3 && tile2.slope() != 4)
         {
             return(false);
         }
         if (Main.tile[x, y].halfBrick())
         {
             tilePosition.Y += 8f;
         }
         edge.Start = new Vector2(tilePosition.X, tilePosition.Y);
         edge.End   = new Vector2(tilePosition.X + 16f, tilePosition.Y);
         return(true);
     }
     return(false);
 }
Exemple #2
0
        private static bool GetClosestEdgeToCircle(Vector2 position, Vector2 size, Vector2 velocity, out Vector2 collisionPoint, out Tile collisionTile)
        {
            Rectangle tileBounds = GetTileBounds(position, size);
            Vector2   vector     = position + size * 0.5f;
            TileEdges tileEdges  = TileEdges.None;

            tileEdges      = ((!(velocity.Y < 0f)) ? (tileEdges | TileEdges.Top) : (tileEdges | TileEdges.Bottom));
            tileEdges      = ((!(velocity.X < 0f)) ? (tileEdges | TileEdges.Left) : (tileEdges | TileEdges.Right));
            tileEdges      = ((!(velocity.Y > velocity.X)) ? (tileEdges | TileEdges.TopRightSlope) : (tileEdges | TileEdges.BottomLeftSlope));
            tileEdges      = ((!(velocity.Y > 0f - velocity.X)) ? (tileEdges | TileEdges.TopLeftSlope) : (tileEdges | TileEdges.BottomRightSlope));
            collisionPoint = Vector2.Zero;
            collisionTile  = null;
            float   num                = float.MaxValue;
            Vector2 closestPointOut    = default(Vector2);
            float   distanceSquaredOut = 0f;

            for (int i = tileBounds.Left; i < tileBounds.Right; i++)
            {
                for (int j = tileBounds.Top; j < tileBounds.Bottom; j++)
                {
                    if (GetCollisionPointForTile(tileEdges, i, j, vector, ref closestPointOut, ref distanceSquaredOut) && !(distanceSquaredOut >= num) && !(Vector2.Dot(velocity, vector - closestPointOut) > 0f))
                    {
                        num            = distanceSquaredOut;
                        collisionPoint = closestPointOut;
                        collisionTile  = Main.tile[i, j];
                    }
                }
            }
            float num2 = size.X / 2f;

            return(num < num2 * num2);
        }
Exemple #3
0
        public TileOrientation(Tile tile, Orientation orientation)
        {
            Pixels       = orientation.Apply(tile.Pixels);
            Tile         = tile;
            Orientation  = orientation;
            VisualString = string.Join("\n", Pixels);
            Name         = $"{tile.TileId}+{orientation}";

            Edges = new TileEdges(Pixels);
        }
Exemple #4
0
        private static bool GetSlopeEdge(ref TileEdges edgesToTest, Tile tile, Vector2 tilePosition, ref LineSegment edge)
        {
            switch (tile.slope())
            {
            case 0:
                return(false);

            case 1:
                edgesToTest &= (TileEdges.Bottom | TileEdges.Left | TileEdges.BottomLeftSlope);
                if ((edgesToTest & TileEdges.BottomLeftSlope) == 0)
                {
                    return(false);
                }
                edge.Start = tilePosition;
                edge.End   = new Vector2(tilePosition.X + 16f, tilePosition.Y + 16f);
                return(true);

            case 2:
                edgesToTest &= (TileEdges.Bottom | TileEdges.Right | TileEdges.BottomRightSlope);
                if ((edgesToTest & TileEdges.BottomRightSlope) == 0)
                {
                    return(false);
                }
                edge.Start = new Vector2(tilePosition.X, tilePosition.Y + 16f);
                edge.End   = new Vector2(tilePosition.X + 16f, tilePosition.Y);
                return(true);

            case 3:
                edgesToTest &= (TileEdges.Top | TileEdges.Left | TileEdges.TopLeftSlope);
                if ((edgesToTest & TileEdges.TopLeftSlope) == 0)
                {
                    return(false);
                }
                edge.Start = new Vector2(tilePosition.X, tilePosition.Y + 16f);
                edge.End   = new Vector2(tilePosition.X + 16f, tilePosition.Y);
                return(true);

            case 4:
                edgesToTest &= (TileEdges.Top | TileEdges.Right | TileEdges.TopRightSlope);
                if ((edgesToTest & TileEdges.TopRightSlope) == 0)
                {
                    return(false);
                }
                edge.Start = tilePosition;
                edge.End   = new Vector2(tilePosition.X + 16f, tilePosition.Y + 16f);
                return(true);

            default:
                return(false);
            }
        }
Exemple #5
0
        public Tile(int tileId, IReadOnlyList <string> pixels, Grid grid)
        {
            TileId = tileId;
            Pixels = pixels;
            Grid   = grid;
            _edges = new TileEdges(pixels);

            TileOrientations = Orientation.Permutations
                               .Select(orientation => new TileOrientation(this, orientation))
                               .DistinctBy(tileOrientation => tileOrientation.VisualString)
                               .ToArray();

            _outerEdges = new Lazy <IReadOnlyList <string> >(() => _edges.All().Where(Grid.OuterEdges.Contains).ToArray());
        }
Exemple #6
0
        private static bool GetCollisionPointForTile(TileEdges edgesToTest, int x, int y, Vector2 center, ref Vector2 closestPointOut, ref float distanceSquaredOut)
        {
            Tile tile = Main.tile[x, y];

            if (tile == null || !tile.nactive() || (!Main.tileSolid[tile.type] && !Main.tileSolidTop[tile.type]))
            {
                return(false);
            }
            if (!Main.tileSolid[tile.type] && Main.tileSolidTop[tile.type] && tile.frameY != 0)
            {
                return(false);
            }
            if (Main.tileSolidTop[tile.type])
            {
                edgesToTest &= (TileEdges.Top | TileEdges.BottomLeftSlope | TileEdges.BottomRightSlope);
            }
            Vector2     tilePosition = new Vector2((float)x * 16f, (float)y * 16f);
            bool        flag         = false;
            LineSegment edge         = default(LineSegment);

            if (GetSlopeEdge(ref edgesToTest, tile, tilePosition, ref edge))
            {
                closestPointOut    = ClosestPointOnLineSegment(center, edge);
                distanceSquaredOut = Vector2.DistanceSquared(closestPointOut, center);
                flag = true;
            }
            if (GetTopOrBottomEdge(edgesToTest, x, y, tilePosition, ref edge))
            {
                Vector2 vector = ClosestPointOnLineSegment(center, edge);
                float   num    = Vector2.DistanceSquared(vector, center);
                if (!flag || num < distanceSquaredOut)
                {
                    distanceSquaredOut = num;
                    closestPointOut    = vector;
                }
                flag = true;
            }
            if (GetLeftOrRightEdge(edgesToTest, x, y, tilePosition, ref edge))
            {
                Vector2 vector2 = ClosestPointOnLineSegment(center, edge);
                float   num2    = Vector2.DistanceSquared(vector2, center);
                if (!flag || num2 < distanceSquaredOut)
                {
                    distanceSquaredOut = num2;
                    closestPointOut    = vector2;
                }
                flag = true;
            }
            return(flag);
        }
Exemple #7
0
 private static bool GetLeftOrRightEdge(TileEdges edgesToTest, int x, int y, Vector2 tilePosition, ref LineSegment edge)
 {
     if ((edgesToTest & TileEdges.Left) != 0)
     {
         Tile tile  = Main.tile[x, y];
         Tile tile2 = Main.tile[x - 1, y];
         if (IsNeighborSolid(tile2) && tile2.slope() != 1 && tile2.slope() != 3 && (!tile2.halfBrick() || tile.halfBrick()))
         {
             return(false);
         }
         edge.Start = new Vector2(tilePosition.X, tilePosition.Y);
         edge.End   = new Vector2(tilePosition.X, tilePosition.Y + 16f);
         if (tile.halfBrick())
         {
             edge.Start.Y += 8f;
         }
         return(true);
     }
     if ((edgesToTest & TileEdges.Right) != 0)
     {
         Tile tile3 = Main.tile[x, y];
         Tile tile4 = Main.tile[x + 1, y];
         if (IsNeighborSolid(tile4) && tile4.slope() != 2 && tile4.slope() != 4 && (!tile4.halfBrick() || tile3.halfBrick()))
         {
             return(false);
         }
         edge.Start = new Vector2(tilePosition.X + 16f, tilePosition.Y);
         edge.End   = new Vector2(tilePosition.X + 16f, tilePosition.Y + 16f);
         if (tile3.halfBrick())
         {
             edge.Start.Y += 8f;
         }
         return(true);
     }
     return(false);
 }
Exemple #8
0
 record TileRotationData(int Id, bool IsFlipped, int Rotations, TileEdges Edges, int[] Data);