public TileData this[TileDataKey _key]
    {
        get
        {
            if (m_TileDatas.Count == 0)
                Rebuild();

            var _hashkey = _key.GetHashCode();

            if (!m_TileDatas.ContainsKey(_hashkey))
            {
                Debug.LogWarning("TileDatabase does not have " + _key + ". Return null.");
                return null;
            }

            return (TileData)m_TileDatas[_hashkey];
        }
    }
Exemple #2
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    public TileData this[TileDataKey _key]
    {
        get
        {
            if (m_TileDatas.Count == 0)
            {
                Rebuild();
            }

            var _hashkey = _key.GetHashCode();

            if (!m_TileDatas.ContainsKey(_hashkey))
            {
                Debug.LogWarning("TileDatabase does not have " + _key + ". Return null.");
                return(null);
            }

            return((TileData)m_TileDatas[_hashkey]);
        }
    }