private void IncrementTileCreated(int level) { lock (this) { if (!TileCreated.ContainsKey(level)) { TileCreated.Add(level, 0); } TileCreated[level] += 1; } }
/// <summary> /// Raises the world generated event. /// </summary> /// <param name="e"></param> public static void TileCreatedHandler(TileEventArg e) { TileCreated?.Invoke(e, e); }
private void OnTileCreated(Tile tile) { TileCreated?.Invoke(this, new TileEventArgs(tile)); }