public TileConnector GetOppositeConnector(TileConnector.DIRECTION dirn) { for (int i = 0; i < connections.Length; ++i) { if (connections[i].direction == TileConnector.GetOppositeDirection(dirn)) { return(connections[i]); } } return(null); }
Tile FindEndTile(TileConnector parentConnector) { for (int i = 0; i < _totalTilesInBaseTileSet; ++i) { Tile baseTile = _baseTileSet[i]; int numConnections = baseTile.connections.Length; if (numConnections > 1) { continue; } for (int j = 0; j < numConnections; ++j) { if (baseTile.connections[j].direction == TileConnector.GetOppositeDirection(parentConnector.direction)) { return(baseTile); } } } Debug.Log("Error: Unable to find a end tile to fill"); return(null); }