Exemple #1
0
        public void Paint(PaintArgs args)
        {
            // Check if the actor is valid for this paint operation.
            if (lastPaintType != args.PaintType)
            {
                // Invalid actor. Change it.
                currentActor.Clear();

                currentActor = actors[args.PaintType];
            }

            lastPaintType = args.PaintType;

            // Let the actor paint.
            currentActor.Paint(args);
        }