public override void OnInspectorGUI() { base.OnInspectorGUI(); TileAStar world = (TileAStar)target; if (GUILayout.Button("Find Path")) { world.FindPath(); } if (GUILayout.Button("Iterate")) { world.Iterate(); } if (GUILayout.Button("Show Connections")) { world.ShowConnections(); } if (GUILayout.Button("Restart")) { world.Restart(); } /* * if (GUILayout.Button("Subdivide")) * { * world.Subdivide(); * } * if(GUILayout.Button("Clear Tiles")) * { * world.DestroyTiles(); * } */ }