private void EndCutscene()
    {
        RenderTexture renderTexture = new RenderTexture((int)this.backgroundSize.x, (int)this.backgroundSize.y, 16);

        renderTexture.antiAliasing = 2;
        this.mainCam.targetTexture = renderTexture;
        for (int i = 0; i < this.goCardList.Count; i++)
        {
            UnityEngine.Object.Destroy(this.goCardList[i]);
        }
        this.endState = TicketGashaController.EndState.FINISH_RENDER_TEXTURE;
    }
 private void StartFadeOut()
 {
     this.endState = TicketGashaController.EndState.FADE_OUT;
     this.allSkipButton.Hide();
     this.fade.StartFadeOut(new Action(this.EndCutscene));
 }