private static void OnTick(EventArgs args)
        {
            if (Player.Instance.IsDead || Player.Instance.IsRecalling() || !TickLimiter.Check())
            {
                return;
            }

            Core.SummonerUpdater.Update();
            Core.ItemUpdater.Update();
            Core.UtilsUpdater.Update();

            //Console.WriteLine($"X: {Player.Instance.Position.X} | Y: {Player.Instance.Position.Y}");
        }
        private static void OnTick(EventArgs args)
        {
            if (Player.Instance.IsDead || Player.Instance.IsRecalling() || !Status.CurrentValue || !TickLimiter.Check())
            {
                return;
            }

            Core.SummonerUpdater.Update();
            Core.ItemUpdater.Update();
        }