private static void OnTick(EventArgs args) { if (Player.Instance.IsDead || Player.Instance.IsRecalling() || !TickLimiter.Check()) { return; } Core.SummonerUpdater.Update(); Core.ItemUpdater.Update(); Core.UtilsUpdater.Update(); //Console.WriteLine($"X: {Player.Instance.Position.X} | Y: {Player.Instance.Position.Y}"); }
private static void OnTick(EventArgs args) { if (Player.Instance.IsDead || Player.Instance.IsRecalling() || !Status.CurrentValue || !TickLimiter.Check()) { return; } Core.SummonerUpdater.Update(); Core.ItemUpdater.Update(); }