Exemple #1
0
        public async Task Unload()
        {
            _t.Change(Timeout.Infinite, Timeout.Infinite);

            AcrophobiaGames.ForEach(x => x.Value.Dispose());
            AcrophobiaGames.Clear();
            HangmanGames.ForEach(x => x.Value.Dispose());
            HangmanGames.Clear();
            await Task.WhenAll(RunningTrivias.Select(x => x.Value.StopGame())).ConfigureAwait(false);

            RunningTrivias.Clear();

            TicTacToeGames.Clear();

            await Task.WhenAll(RunningContests.Select(x => x.Value.Stop()))
            .ConfigureAwait(false);

            RunningContests.Clear();
            NunchiGames.ForEach(x => x.Value.Dispose());
            NunchiGames.Clear();
        }
Exemple #2
0
        public async Task Unload()
        {
            _t.Change(Timeout.Infinite, Timeout.Infinite);
            _cmd.OnMessageNoTrigger -= PotentialFlowerGeneration;

            AcrophobiaGames.ForEach(x => x.Value.Dispose());
            AcrophobiaGames.Clear();
            Connect4Games.ForEach(x => x.Value.Dispose());
            Connect4Games.Clear();
            HangmanGames.ForEach(x => x.Value.Dispose());
            HangmanGames.Clear();
            await Task.WhenAll(RunningTrivias.Select(x => x.Value.StopGame()));

            RunningTrivias.Clear();

            TicTacToeGames.Clear();

            await Task.WhenAll(RunningContests.Select(x => x.Value.Stop()))
            .ConfigureAwait(false);

            RunningContests.Clear();
            NunchiGames.ForEach(x => x.Value.Dispose());
            NunchiGames.Clear();
        }