Exemple #1
0
    private void HandleTicsZ()
    {
        if (graph.zTicStep <= 0)
        {
            return;
        }
        //Make missing tics
        //Above zero
        float i = graph.zTicStep;

        while (i <= graph.zMax)
        {
            bool exists = false;
            foreach (Tic tic in zTics)
            {
                if (tic.value == i)
                {
                    exists = true;
                }
            }
            if (exists == false)
            {
                Tic newTic = Instantiate(ticPrefab, zAxisMasterContainer.transform);
                newTic.graph = this.graph;
                newTic.axis  = "z";
                newTic.value = i;
                newTic.SetPosition();
                zTics.Add(newTic);
                newTic.MakeLabel();
                newTic.ScaleUpFromZero();
            }
            i += graph.zTicStep;
        }
        //Below zero
        i = -graph.zTicStep;
        while (i >= graph.zMin)
        {
            bool exists = false;
            foreach (Tic tic in zTics)
            {
                if (tic.value == i)
                {
                    exists = true;
                }
            }
            if (exists == false)
            {
                Tic newTic = Instantiate(ticPrefab, zAxisMasterContainer.transform);
                newTic.graph = this.graph;
                newTic.axis  = "z";
                newTic.value = i;
                newTic.SetPosition();
                zTics.Add(newTic);
                newTic.MakeLabel();
                newTic.ScaleUpFromZero();
            }
            i -= graph.zTicStep;
        }
    }
Exemple #2
0
 public void HandleTicsY()
 {
     if (graph.yTicStep <= 0)
     {
         return;
     }
     if (!graph.manualTicMode)
     {
         List <Tic> toRemove = new List <Tic>(yTics);
         //Make missing tics
         //Above zero
         float i = graph.yTicStep;
         while (i <= graph.yMax)
         {
             bool exists = false;
             foreach (Tic tic in yTics)
             {
                 if (tic.value == i)
                 {
                     exists = true;
                     toRemove.Remove(tic);
                 }
             }
             if (exists == false)
             {
                 Tic newTic = Instantiate(ticPrefab, yAxisMasterContainer.transform);
                 newTic.graph = this.graph;
                 newTic.axis  = "y";
                 newTic.value = i;
                 newTic.SetPosition();
                 yTics.Add(newTic);
                 newTic.MakeLabel();
                 newTic.ScaleUpFromZero();
             }
             i += graph.yTicStep;
         }
         //Below zero
         i = -graph.yTicStep;
         while (i >= graph.yMin)
         {
             bool exists = false;
             foreach (Tic tic in yTics)
             {
                 if (tic.value == i)
                 {
                     exists = true;
                     toRemove.Remove(tic);
                 }
             }
             if (exists == false)
             {
                 Tic newTic = Instantiate(ticPrefab, yAxisMasterContainer.transform);
                 newTic.graph = this.graph;
                 newTic.axis  = "y";
                 newTic.value = i;
                 newTic.SetPosition();
                 yTics.Add(newTic);
                 newTic.MakeLabel();
                 newTic.ScaleUpFromZero();
             }
             i -= graph.yTicStep;
         }
         foreach (Tic tic in toRemove)
         {
             yTics.Remove(tic);
             //Hacky way of destroying ones that are gone without a coroutine
             if (tic.transform.localScale == Vector3.zero)
             {
                 Destroy(tic);
             }
             else
             {
                 tic.ScaleDownToZero();
             }
         }
     }
     else   //Manual tic mode
     {
         foreach (KeyValuePair <float, string> entry in graph.manualTicsY)
         {
             bool exists = false;
             foreach (Tic tic in xTics)
             {
                 if (tic.value == entry.Key)
                 {
                     exists = true;
                 }
             }
             if (exists == false)
             {
                 Tic newTic = Instantiate(ticPrefab, xAxisMasterContainer.transform);
                 newTic.graph = this.graph;
                 newTic.axis  = "y";
                 newTic.value = entry.Key;
                 newTic.SetPosition();
                 yTics.Add(newTic);
                 newTic.MakeLabel(entry.Value);
                 newTic.ScaleUpFromZero();
             }
         }
     }
 }