static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { if (orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo | orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed) { var useW = GetValueMenuBool("Combo.W"); var useWh = GetValueMenuBool("Harass.W"); if ((useW || useWh) && W.IsReady() && target.IsEnemy && target.IsValidTarget(W.Range)) { W.Cast(); lastW = Environment.TickCount; player.IssueOrder(GameObjectOrder.AttackTo, target); } if (Tiamat.IsInRange(target.Position) && Tiamat.IsReady() && Tiamat.IsOwned()) { Tiamat.Cast(); } if (Hydra.IsInRange(target.Position) && Hydra.IsReady() && Hydra.IsOwned()) { Hydra.Cast(); } } }