Exemple #1
0
        /// <summary>
        /// Render thumbnail
        /// </summary>
        /// <param name="target">Target mesh</param>
        /// <param name="cameraPos">Camera position</param>
        /// <param name="alpha">Alpha blend amount</param>
        /// <param name="displayMatrix">View + projection + display matrix</param>
        /// <param name="thumbnails">Thumbnail manager</param>
        public void RenderThumbnail(MeshGeometry3D target, Point3D cameraPos, double alpha, Matrix3D displayMatrix, ThumbnailManager thumbnails)
        {
            Point3D[] points = GetFlatPoints(cameraPos, displayMatrix);

            Rect texture = thumbnails.Get(url);

            AddRectangleIndices(target);

            target.Positions.Add(points[0]);
            target.TextureCoordinates.Add(new Point(texture.Left, texture.Top));
            target.Positions.Add(points[1]);
            target.TextureCoordinates.Add(new Point(texture.Right, texture.Top));
            target.Positions.Add(points[2]);
            target.TextureCoordinates.Add(new Point(texture.Right, texture.Bottom));
            target.Positions.Add(points[3]);
            target.TextureCoordinates.Add(new Point(texture.Left, texture.Bottom));
        }
Exemple #2
0
		/// <summary>
		/// Render thumbnail
		/// </summary>
		/// <param name="target">Target mesh</param>
		/// <param name="cameraPos">Camera position</param>
		/// <param name="alpha">Alpha blend amount</param>
		/// <param name="displayMatrix">View + projection + display matrix</param>
		/// <param name="thumbnails">Thumbnail manager</param>
		public void RenderThumbnail( MeshGeometry3D target, Point3D cameraPos, double alpha, Matrix3D displayMatrix, ThumbnailManager thumbnails )
		{
			Point3D[] points = GetFlatPoints( cameraPos, displayMatrix );

			Rect texture = thumbnails.Get( url );

			AddRectangleIndices( target );

			target.Positions.Add( points[ 0 ] );
			target.TextureCoordinates.Add( new Point( texture.Left, texture.Top ) );
			target.Positions.Add( points[ 1 ] );
			target.TextureCoordinates.Add( new Point( texture.Right, texture.Top ) );
			target.Positions.Add( points[ 2 ] );
			target.TextureCoordinates.Add( new Point( texture.Right, texture.Bottom ) );
			target.Positions.Add( points[ 3 ] );
			target.TextureCoordinates.Add( new Point( texture.Left, texture.Bottom ) );
		}