public override void OnInspectorGUI()
    {
        ThrustEngine currentScript = (ThrustEngine)target;

        currentScript.enabled     = EditorGUILayout.Toggle("Enabled", currentScript.enabled);
        currentScript.boundObject = (Rigidbody)EditorGUILayout.ObjectField("Bound Body", currentScript.boundObject, typeof(Rigidbody), true);

        if (currentScript.boundObject == null && currentScript.GetComponent <Rigidbody> () == null)
        {
            EditorGUILayout.HelpBox("Thruster will be disabled at runtime. \n\nThruster does not have a rigidbody to target. \n\nPlease link a bound body (parent) or add a rigidbody directly to the thruster.", MessageType.Warning);
        }
        else if (currentScript.boundObject == null && currentScript.GetComponent <Rigidbody> () != null)
        {
            EditorGUILayout.HelpBox("Using rigidbody attached directly to thruster, no bound body (parent) attached.", MessageType.Info);
        }

        currentScript.maxPower = EditorGUILayout.FloatField("Max Power", currentScript.maxPower);
        EditorGUILayout.LabelField("Current Power (" + (currentScript.currentPowerPercentage * 100) + "%)");
        currentScript.currentPowerPercentage = EditorGUILayout.Knob(new Vector2(40, 40), currentScript.currentPowerPercentage, 0.0f, 1.0f, "", Color.gray, Color.cyan, true);

        currentScript.hoverMode = EditorGUILayout.Toggle("Enable Hover Mode", currentScript.hoverMode);


        if (currentScript.hoverMode)
        {
            EditorGUILayout.HelpBox("Hover mode will dynamically manage thrust to allow object to hover a predefined distance from ground.", MessageType.Info);

            currentScript.hoverDistance  = EditorGUILayout.FloatField("Hover Distance", currentScript.hoverDistance);
            currentScript.hoverSafeRange = EditorGUILayout.FloatField("Hover Safe Range", currentScript.hoverSafeRange);
        }
    }
    // Update is called once per frame


    void Awake()
    {
        myThrustEngine = gameObject.GetComponent <ThrustEngine>();
    }