Exemple #1
0
 private void SpawnObject()
 {
     StartThrownigPosition.x = _minScreenPosition.x + _widthOfScreen * _currentLvlPreset.TrowingObjects[_numberOfObject].PositionOfThrowing;
     _throwedObject          = Instantiate(FallingObjects[Random.Range(0, FallingObjects.Length)], StartThrownigPosition, Quaternion.identity);
     _numberOfObject++;
     _throwedObjectScript = _throwedObject.GetComponent <ThrowingObject>();
     _throwedObjectScript.SetCounter(_counter);
     _throwedObjectScript.SetForce(_currentLvlPreset.TrowingObjects[_numberOfObject - 1].ForceOfThrowing);
     _throwedObjectScript.TrowObjectUp();
 }
Exemple #2
0
 private void SpawnCoin()
 {
     StartThrownigPosition.x = _minScreenPosition.x + _widthOfScreen * Random.Range(0f, 1f);
     _throwedObject          = Instantiate(Coin, StartThrownigPosition, Quaternion.identity);
     //NumberOfObject++;
     _throwedObjectScript = _throwedObject.GetComponent <ThrowingObject>();
     _throwedObjectScript.SetCounter(_counter);
     _throwedObjectScript.SetForce(Random.Range(3000f, 3501f));
     _throwedObjectScript.TrowObjectUp();
 }