Exemple #1
0
 public static void NextItem()
 {
     Debug.Log("Next Item called");
     if (wasteQueue.Length == 0 || index == wasteQueue.Length)
     {
         Debug.Log("That's every item!");
     }
     else
     {
         //wasteToThrow = Instantiate(wasteQueue[index]);
         Thrower.SetWaste(wasteQueue[index]);
         Debug.Log("index: " + index);
         ++index;
     }
 }
    void OnMouseOver()
    {
        //Debug.Log("Mouse is Over Waste");
        if (Input.GetMouseButtonDown(0))
        {
            //Debug.Log("Clicked!");
            // Whatever you want it to do.
            Thrower.SetWaste(this.gameObject);
        }

        if (!stillOn)
        {
            ItemDescriber.instance.SetItemDescription(ToStringRepresentation());
        }
        stillOn = true;
    }