Exemple #1
0
    public void FlagSet(NotesType type)
    {
        switch (type)
        {
        case NotesType.wideWave:
            wideFlag = true;
            break;

        case NotesType.verticalWaveRight:
            rightFlag = true;
            vertical.NoteGenerate(verticalNoteR, 1);
            break;

        case NotesType.verticalWaveLeft:
            leftFlag = true;
            vertical.NoteGenerate(verticalNoteL, 2);
            break;

        case NotesType.punch:
            punchFlag = true;
            break;

        case NotesType.laser:
            laserFlag = true;
            break;

        case NotesType.throwCube:
            throwFlag = true;
            int p = Random.Range(0, 2);
            throwCube.NoteGenerate(throwNote, p);
            break;
        }
    }
Exemple #2
0
    public void NoteSet(NotesType type, string[] posBool)
    {
        switch (type)
        {
        case NotesType.wideWave:
            wideFlag = true;
            for (int i = 2; i < 8; i++)
            {
                if (posBool[i] == TRUE)
                {
                    wide.NoteGenerate(wideNote, notePos[i - 2]);
                    //Debug.Log(posBool[i]);
                }
            }
            break;

        case NotesType.verticalWaveRight:
            rightFlag = true;
            //Debug.Log(posBool[3]);
            //vertical.NoteGenerate(verticalNoteR, 1);
            for (int i = 2; i < 8; i++)
            {
                if (posBool[i] == TRUE)
                {
                    vertical.NoteGenerate(verticalNoteR, notePos[i - 2]);
                    //Debug.Log(posBool[i]);
                }
            }
            break;

        case NotesType.verticalWaveLeft:
            leftFlag = true;
            //vertical.NoteGenerate(verticalNoteL, 2);
            break;

        case NotesType.punch:
            punchFlag = true;
            break;

        case NotesType.laser:
            laserFlag = true;
            break;

        case NotesType.throwCube:
            throwFlag = true;
            //int p = Random.Range(0, 2);
            bool R = false;
            bool L = false;
            for (int i = 2; i < 8; i++)
            {
                if (posBool[i] == TRUE)
                {
                    if (i - 2 <= 2)
                    {
                        R = true;
                    }
                    if (i - 2 >= 3)
                    {
                        L = true;
                    }
                    //Debug.Log(posBool[i]);
                }
            }
            if (R == true)
            {
                throwCube.NoteGenerate(throwNote, new Vector3(0, 0, 0));
            }
            if (L == true)
            {
                throwCube.NoteGenerate(throwNote, new Vector3(1, 0, 0));
            }
            break;
        }
    }