private IEnumerator Timer(ThrowBombSteps step) { yield return(new WaitForSeconds(timeBeforeThrow)); SetStep(step); }
private bool CheckStep(ThrowBombSteps step) { return((currentStep & step) == step); }
private void SetStep(ThrowBombSteps step) { currentStep |= step; }
public void Reset() { currentStep = ThrowBombSteps.None; }