public FrameThriftMessage(ThriftTransportType transportType, IByteBuffer buffer) : base(buffer) { this.StrictWrite = true; this.StrictRead = false; this.TransportType = transportType; }
public TThriftTransport(IChannel channel, IByteBuffer inBuffer, ThriftTransportType thriftTransportType, bool needReleaseInputBuffer = false) { this._channel = channel; this._inBuffer = inBuffer; this._thriftTransportType = thriftTransportType; this._outBuffer = Unpooled.Buffer(DEFAULT_OUTPUT_BUFFER_SIZE); this._initialReaderIndex = inBuffer.ReaderIndex; this._needReleaseInputBuffer = needReleaseInputBuffer; if (!inBuffer.HasArray) { _buffer = null; _bufferPosition = 0; _initialBufferPosition = _bufferEnd = -1; } else { _buffer = inBuffer.Array; _initialBufferPosition = _bufferPosition = inBuffer.ArrayOffset + inBuffer.ReaderIndex; _bufferEnd = _bufferPosition + inBuffer.ReadableBytes; // Without this, reading from a !in.hasArray() buffer will advance the readerIndex // of the buffer, while reading from a in.hasArray() buffer will not advance the // readerIndex, and this has led to subtle bugs. This should help to identify // those problems by making things more consistent. inBuffer.SetReaderIndex(inBuffer.ReaderIndex + inBuffer.ReadableBytes); } }
public ThriftMessage(IByteBuffer buffer, ThriftTransportType transportType) { this.Buffer = buffer; this.TransportType = transportType; }
public HeaderThriftMessage(ThriftTransportType transportType) { this.TransportType = transportType; }
public ThriftMessage(IByteBuffer content, ThriftTransportType transportType) : base(content) { this.TransportType = transportType; }
public UnframeThriftMessage(ThriftTransportType transportType) { this.TransportType = transportType; }