private static bool ShowTimeTuningDialog(float startTime, float endTime, out float start, out float end) { bool changes = false; string[] values = ThreeStringInputDialog.Show("The owner of the bottle", new string[] { "Arrives at (hour, 0-24, 0='don't come')", "Leaves at (hour, 0-24, 0='don't come')", "Spare field for future needs" }, new string[] { startTime.ToString(), endTime.ToString(), "" }, true); if (!string.IsNullOrEmpty(values[0])) { start = float.Parse(values[0]); changes = true; } else { start = 0; } if (!string.IsNullOrEmpty(values[1])) { end = float.Parse(values[1]); changes = true; } else { end = 0; } return(changes); }
public override bool Run() { string[] values = ThreeStringInputDialog.Show("Give Forward Vector", new String[] { "X: (-0.99 - 0.99)", "Y: (-0.99 - 0.99)", "Z: (-0.99 - 0.99)" }, new String[] { Target.ForwardVector.x.ToString(), Target.ForwardVector.y.ToString(), Target.ForwardVector.z.ToString() }, false); float x = 0.5F; float y = 0.5F; float z = 0.5F; if (!string.IsNullOrEmpty(values[0])) { if (!float.TryParse(values[0], out x)) { return(false); } } if (!string.IsNullOrEmpty(values[1])) { if (!float.TryParse(values[1], out y)) { return(false); } } if (!string.IsNullOrEmpty(values[2])) { if (!float.TryParse(values[2], out z)) { return(false); } } MoveThings.Tilt(this.Target, x, y, z); return(true); }
private static bool ShowTimeTuningDialog(float showDuration, float[] showTimes, out float newShowDuration, out float[] newShowTimes) { bool changes = false; string showTimesString = ShowTimesToString(showTimes, "H"); string[] values = ThreeStringInputDialog.Show("The Dancer", new string[] { "Show Times Are (hour, 0-24, separate with 'H')", "Show Lasts (minutes, 0-300)", "Spare field for future needs" }, new string[] { showTimesString, showDuration.ToString(), "" }, false); if (!string.IsNullOrEmpty(values[0])) { newShowTimes = StringToShowTimes(values[0]); changes = true; } else { newShowTimes = showTimes; } if (!string.IsNullOrEmpty(values[1])) { newShowDuration = float.Parse(values[1]); changes = true; } else { newShowDuration = showDuration; } return(changes); }
private static bool ShowTuningDialog(float startTime, float endTime, string roleTitle, out float newStartTime, out float newEndTime, out string newRoleTitle) { bool changes = false; string dialogTitle = Localization.LocalizeString(Texts.TUNING_DIALOG_TITLE, new string[0]); string[] fieldNames = new string[] { Localization.LocalizeString(Texts.TUNING_DIALOG_ROLE_START_TIME, new string[0]), Localization.LocalizeString(Texts.TUNING_DIALOG_ROLE_END_TIME, new string[0]), Localization.LocalizeString(Texts.TUNING_DIALOG_ROLE_TOOLTIP, new string[0]) }; string[] values = ThreeStringInputDialog.Show(dialogTitle, fieldNames, new string[] { startTime.ToString(), endTime.ToString(), roleTitle }, false); if (!string.IsNullOrEmpty(values[0])) { newStartTime = float.Parse(values[0]); changes = true; } else { newStartTime = startTime; } if (!string.IsNullOrEmpty(values[1])) { newEndTime = float.Parse(values[1]); changes = true; } else { newEndTime = endTime; } if (!string.IsNullOrEmpty(values[2])) { newRoleTitle = values[2].ToString(); changes = true; } else { newRoleTitle = roleTitle; } return(changes); }