Exemple #1
0
        private void Attack(int amount, ThreatDamageType threatDamageType, IList <ZoneLocation> zoneLocations)
        {
            var bonusAttacks = sittingDuck.CurrentThreatBuffs.Values.Count(buff => buff == ExternalThreatBuff.BonusAttack);
            var damage       = new ThreatDamage(amount + bonusAttacks, threatDamageType, zoneLocations);
            var result       = sittingDuck.TakeAttack(damage);

            if (result.ShipDestroyed)
            {
                throw new LoseException(this);
            }
        }
Exemple #2
0
        protected int AttackSpecificZones(int amount, IList <ZoneLocation> zones, ThreatDamageType?threatDamageType = null)
        {
            var damageShielded = 0;

            foreach (var zoneLocation in zones)
            {
                AmountAttackingFor = amount;
                ZoneUnderAttack    = zoneLocation;
                EventMaster.LogEvent("Attacking");
                var bonusAttacks = GetThreatStatus(ThreatStatus.BonusAttack) ? 1 : 0;
                var damage       = new ThreatDamage(amount + bonusAttacks, threatDamageType ?? StandardDamageType, zoneLocation, DamageDistanceToSource);
                AttackedSittingDuck(this, new ThreatDamageEventArgs {
                    ThreatDamage = damage
                });
                damageShielded += damage.DamageShielded;
            }
            AmountAttackingFor = null;
            EventMaster.LogEvent("Done Attacking");
            return(damageShielded);
        }
 private void Attack(int amount, ThreatDamageType threatDamageType, IList<ZoneLocation> zoneLocations)
 {
     var bonusAttacks = sittingDuck.CurrentThreatBuffs.Values.Count(buff => buff == ExternalThreatBuff.BonusAttack);
     var damage = new ThreatDamage(amount + bonusAttacks, threatDamageType, zoneLocations);
     var result = sittingDuck.TakeAttack(damage);
     if (result.ShipDestroyed)
         throw new LoseException(this);
 }