Exemple #1
0
    private void PlayOurTurn()
    {
        // Our turn

        solver.Run(game, int.MaxValue, timeout);
        var result = solver.Result(game);
        var move   = result.move;

        var str = move.ToString(includeQuality: false);

        Console.WriteLine("We are playing: " + str);
        server.Send(str);

        // We should receive the confirmation

        server.Receive();

        // Apply move

        game = game.ApplyMove(move);
    }
Exemple #2
0
    public static void Main(string[] args)
    {
        // Arguments parsing

        if (args.Length < 7)
        {
            Console.WriteLine("Usage: mono onitamaTester.exe <board> <cards> <startPlayer> <depth> <timeout> <ttsize> <threads>");
            Exit();
        }

        var boardString       = args[0];
        var cards             = args[1];
        var startPlayerString = args[2];

        if (boardString == "default")
        {
            boardString = "ttTtt...............bbBbb";
        }

        var board = Board.FromString(boardString);

        var match = Regex.Match(cards, @"(\w+),(\w+),(\w+),(\w+),(\w+)");

        if (!match.Success)
        {
            Console.WriteLine("Failed to parse cards: " + cards);
            Exit();
        }

        var cardNames = new List <string>();

        for (int i = 1; i < match.Groups.Count; i++)
        {
            cardNames.Add(match.Groups[i].Value);
        }

        var cardState = CardState.FromNames(cardNames[0], cardNames[1], cardNames[2], cardNames[3], cardNames[4]);

        var startPlayer = startPlayerString.ToLower() == "top" ? Player.Top : Player.Bottom;

        var gameState = new GameState(board, cardState, startPlayer);

        Console.WriteLine(gameState);

        // Solver arguments

        var depth   = int.Parse(args[3]);
        var timeout = TimeSpan.FromSeconds(int.Parse(args[4]));
        var ttsize  = int.Parse(args[5]);

        Console.WriteLine("Depth: {0}, timeout: {1}, TT size: {2}", depth, timeout, ttsize);

        // GOGOGO

        var numThreads = int.Parse(args[6]);

        Console.WriteLine("Using {0} threads", numThreads);

        var solver = new ThreadedSolver(numThreads, ttsize);

        solver.Run(gameState, depth, timeout);

        var best = solver.Result(gameState);

        Console.WriteLine("Best move: {0}, value {1}, depth {2}", best.move, best.value, best.depth);

        Exit();
    }