Exemple #1
0
 void OnApplicationQuit()
 {
     if (myServer != null)
     {
         myServer.End();
         UnityEngine.Debug.Log("Ended server.");
     }
 }
Exemple #2
0
    void OnApplicationQuit()
    {
        myServer.End();
        UnityEngine.Debug.Log("Ended server.");

        //if (ExperimentSettings_CoinTask.isLogging) {
        simpleLog.close();
        //}
    }