Exemple #1
0
        public override void Initialize(Simulation game)
        {
            base.Initialize(game);

            growGroup = new ThreadTaskGroup();
            int divider          = 4;
            int numTilesPerTaskX = Math.Max(1, Width / divider);
            int numTilesPerTaskY = Math.Max(1, Height / divider);

            for (int taskX = 0; taskX < (Width / numTilesPerTaskX); taskX++)
            {
                for (int taskY = 0; taskY < (Height / numTilesPerTaskY); taskY++)
                {
                    int closureTaskX = taskX;
                    int closureTaskY = taskY;
                    Action <Simulation, float> action = (Simulation sim, float time) =>
                    {
                        float deltaTime = (float)time;
                        for (int tileOffsetX = 0; tileOffsetX < numTilesPerTaskX; tileOffsetX++)
                        {
                            for (int tileOffsetY = 0; tileOffsetY < numTilesPerTaskY; tileOffsetY++)
                            {
                                int tileIndexX = closureTaskX * numTilesPerTaskX + tileOffsetX;
                                int tileIndexY = closureTaskY * numTilesPerTaskY + tileOffsetY;
                                if (tileIndexX < Width && tileIndexY < Height)
                                {
                                    if (IsFertile(tileIndexX, tileIndexY))
                                    {
                                        Grow(tileIndexX, tileIndexY, deltaTime);
                                    }
                                }
                            }
                        }
                    };
                    SimpleSimulationTask task = new SimpleSimulationTask(simulation, action);
                    growGroup.AddTask(task);
                }
            }
            growGroup.AddTask(new SimpleSimulationTask(simulation, (sim, time) => { FoodRecord.Add(CalculateFoodAvailable()); }));
            simulation.TaskManager.AddGroup(growGroup);
        }
Exemple #2
0
 public MergeCreatureArraysTask(Simulation sim, ThreadTaskGroup actTaskGroup) :
     base(sim)
 {
     creatureActTaskGroup = actTaskGroup;
 }
Exemple #3
0
        private void CreateTasks()
        {
            ThreadTaskGroup spawnCreaturesGroup = new ThreadTaskGroup();

            spawnCreaturesGroup.AddTask(new SimpleSimulationTask(simulation,
                                                                 (Simulation sim, float time) =>
            {
                while (creatures.Count < sim.SimulationConfiguration.MinCreatures)
                {
                    Creature justSpawned = new Creature(
                        sim.RandomWorldPosition(),
                        Simulation.RandomFloat() * Mathf.PI * 2,
                        this);
                    lock (this)
                    {
                        creatures.Add(justSpawned);
                        if (SelectedCreature == null || SelectedCreature.Energy <= 100)
                        {
                            SelectedCreature = justSpawned;
                        }
                    }
                }
            }));
            //spawnCreaturesGroup.AddDependency(simulation.TileMap.growGroup);
            simulation.TaskManager.AddGroup(spawnCreaturesGroup);

            ThreadTaskGroup readSensorGroup = new ThreadTaskGroup();

            for (int taskIndex = 0; taskIndex < simulation.SimulationConfiguration.NumCreatureTasks; taskIndex++)
            {
                CreatureReadSensorTask task = new CreatureReadSensorTask(simulation, taskIndex, simulation.SimulationConfiguration.NumCreatureTasks);
                readSensorGroup.AddTask(task);
            }
            readSensorGroup.AddDependency(spawnCreaturesGroup);
            simulation.TaskManager.AddGroup(readSensorGroup);
            ThreadTaskGroup actGroup = new ThreadTaskGroup();

            for (int taskIndex = 0; taskIndex < simulation.SimulationConfiguration.NumCreatureTasks; taskIndex++)
            {
                CreatureActTask task = new CreatureActTask(simulation, taskIndex, simulation.SimulationConfiguration.NumCreatureTasks);
                actGroup.AddTask(task);
            }
            actGroup.AddDependency(readSensorGroup);
            simulation.TaskManager.AddGroup(actGroup);

            ThreadTaskGroup         mergeAndSpawnGroup = new ThreadTaskGroup();
            MergeCreatureArraysTask mergeTask          = new MergeCreatureArraysTask(simulation, actGroup);

            mergeAndSpawnGroup.AddTask(mergeTask);
            mergeAndSpawnGroup.AddDependency(actGroup);
            simulation.TaskManager.AddGroup(mergeAndSpawnGroup);

            ThreadTaskGroup collisionGroup = new ThreadTaskGroup();

            for (int taskIndex = 0; taskIndex < simulation.SimulationConfiguration.NumCreatureTasks; taskIndex++)
            {
                CreatureHandleCollisionTask task = new CreatureHandleCollisionTask(simulation, taskIndex, simulation.SimulationConfiguration.NumCreatureTasks);
                collisionGroup.AddTask(task);
            }
            collisionGroup.AddDependency(mergeAndSpawnGroup);
            simulation.TaskManager.AddGroup(collisionGroup);

            ThreadTaskGroup cleanupAndStatisticsGroup = new ThreadTaskGroup();

            cleanupAndStatisticsGroup.AddDependency(collisionGroup);
            simulation.TaskManager.AddGroup(cleanupAndStatisticsGroup);
            cleanupAndStatisticsGroup.AddTask(new SimpleSimulationTask(simulation,
                                                                       (Simulation sim, float time) =>
            {
                ResetCollisionGrid();
            }));

            cleanupAndStatisticsGroup.AddTask(new SimpleSimulationTask(simulation,
                                                                       (Simulation sim, float time) =>
            {
                // Collect some statistics
                Tick++;
                AliveCreaturesRecord.Add(creatures.Count);
            }));
            cleanupAndStatisticsGroup.AddTask(new SimpleSimulationTask(simulation,
                                                                       (Simulation sim, float time) =>
            {
                if (creatures.Count > 0)
                {
                    OldestCreatureAlive = creatures[0];
                    foreach (Creature c in creatures)
                    {
                        if (c.Age > OldestCreatureAlive.Age)
                        {
                            OldestCreatureAlive = c;
                        }
                    }
                }
            }));
        }