Exemple #1
0
    void Start()
    {
        // Be sure we have camera script
        cameraScript = GameObject.Find("LogicScripts").GetComponent <RGBPhotoListener>();

        // Be sure we have both camera screens
        if (FirstPersonViews != null)
        {
            foreach (Transform t in FirstPersonViews.transform)
            {
                if (t.gameObject.name == "Paper-sized Screen")
                {
                    fpScreen = t.gameObject;
                    break;
                }
                Debug.Log(t.gameObject.name);
            }
            Debug.Assert(fpScreen != null);
        }
        else
        {
            Debug.Assert(false);
        }

        if (ThirdPersonViews != null)
        {
            foreach (Transform t in ThirdPersonViews.transform)
            {
                if (t.name == "CameraDisplay")
                {
                    tpScreen = t.gameObject;
                    break;
                }
            }
            Debug.Assert(tpScreen != null);
        }
        else
        {
            Debug.Assert(false);
        }

        // Set camera to correct display
        if (initialState == ViewState.FirstPerson)
        {
            FirstPersonViews.SetActive(true);
            ThirdPersonViews.SetActive(false);
            cameraScript.display = fpScreen;
        }
        else
        {
            FirstPersonViews.SetActive(false);
            ThirdPersonViews.SetActive(true);
            cameraScript.display = tpScreen;
        }
    }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        // Alternate between 1st and 3rd person
        if (OVRInput.GetDown(OVRInput.RawButton.B, OVRInput.Controller.RTouch) || Input.GetKeyDown("s"))
        {
            FirstPersonViews.SetActive(!FirstPersonViews.activeSelf);
            ThirdPersonViews.SetActive(!ThirdPersonViews.activeSelf);

            if (FirstPersonViews.activeSelf)
            {
                cameraScript.display = fpScreen;
            }
            else
            {
                cameraScript.display = tpScreen;
            }
        }
    }