Exemple #1
0
 public void ExposeData()
 {
     if (Scribe.mode == LoadSaveMode.Saving)
     {
         lastJobGiverKey = ((lastJobGiver == null) ? (-1) : lastJobGiver.UniqueSaveKey);
     }
     Scribe_Values.Look(ref lastJobGiverKey, "lastJobGiverKey", -1);
     if (Scribe.mode == LoadSaveMode.PostLoadInit && lastJobGiverKey != -1 && !lastJobGiverThinkTree.TryGetThinkNodeWithSaveKey(lastJobGiverKey, out lastJobGiver))
     {
         Log.Warning("Could not find think node with key " + lastJobGiverKey);
     }
     Scribe_References.Look(ref meleeThreat, "meleeThreat");
     Scribe_References.Look(ref enemyTarget, "enemyTarget");
     Scribe_References.Look(ref knownExploder, "knownExploder");
     Scribe_References.Look(ref lastMannedThing, "lastMannedThing");
     Scribe_Defs.Look(ref lastJobGiverThinkTree, "lastJobGiverThinkTree");
     Scribe_TargetInfo.Look(ref lastAttackedTarget, "lastAttackedTarget");
     Scribe_Collections.Look(ref thinkData, "thinkData", LookMode.Value, LookMode.Value);
     Scribe_Values.Look(ref activeInt, "active", defaultValue: true);
     Scribe_Values.Look(ref lastJobTag, "lastJobTag", JobTag.Misc);
     Scribe_Values.Look(ref lastIngestTick, "lastIngestTick", -99999);
     Scribe_Values.Look(ref nextApparelOptimizeTick, "nextApparelOptimizeTick", -99999);
     Scribe_Values.Look(ref lastEngageTargetTick, "lastEngageTargetTick", 0);
     Scribe_Values.Look(ref lastAttackTargetTick, "lastAttackTargetTick", 0);
     Scribe_Values.Look(ref canFleeIndividual, "canFleeIndividual", defaultValue: false);
     Scribe_Values.Look(ref exitMapAfterTick, "exitMapAfterTick", -99999);
     Scribe_Values.Look(ref forcedGotoPosition, "forcedGotoPosition", IntVec3.Invalid);
     Scribe_Values.Look(ref lastMeleeThreatHarmTick, "lastMeleeThreatHarmTick", 0);
     Scribe_Values.Look(ref lastAssignedInteractTime, "lastAssignedInteractTime", -99999);
     Scribe_Values.Look(ref interactionsToday, "interactionsToday", 0);
     Scribe_Values.Look(ref lastInventoryRawFoodUseTick, "lastInventoryRawFoodUseTick", 0);
     Scribe_Values.Look(ref lastDisturbanceTick, "lastDisturbanceTick", -99999);
     Scribe_Values.Look(ref wantsToTradeWithColony, "wantsToTradeWithColony", defaultValue: false);
     Scribe_Values.Look(ref canLovinTick, "canLovinTick", -99999);
     Scribe_Values.Look(ref canSleepTick, "canSleepTick", -99999);
     Scribe_Values.Look(ref nextMoveOrderIsWait, "nextMoveOrderIsWait", defaultValue: true);
     Scribe_Values.Look(ref lastTakeCombatEnhancingDrugTick, "lastTakeCombatEnhancingDrugTick", -99999);
     Scribe_Values.Look(ref lastHarmTick, "lastHarmTick", -99999);
     Scribe_Values.Look(ref anyCloseHostilesRecently, "anyCloseHostilesRecently", defaultValue: false);
     Scribe_Deep.Look(ref duty, "duty");
     Scribe_Deep.Look(ref mentalStateHandler, "mentalStateHandler", pawn);
     Scribe_Deep.Look(ref mentalBreaker, "mentalBreaker", pawn);
     Scribe_Deep.Look(ref inspirationHandler, "inspirationHandler", pawn);
     Scribe_Deep.Look(ref priorityWork, "priorityWork", pawn);
     Scribe_Values.Look(ref applyBedThoughtsTick, "applyBedThoughtsTick", 0);
     Scribe_Values.Look(ref applyBedThoughtsOnLeave, "applyBedThoughtsOnLeave", defaultValue: false);
     Scribe_Values.Look(ref willJoinColonyIfRescuedInt, "willJoinColonyIfRescued", defaultValue: false);
     Scribe_Values.Look(ref wildManEverReachedOutsideInt, "wildManEverReachedOutside", defaultValue: false);
     Scribe_Values.Look(ref timesGuestTendedToByPlayer, "timesGuestTendedToByPlayer", 0);
     Scribe_Values.Look(ref lastSelfTendTick, "lastSelfTendTick", 0);
     Scribe_Values.Look(ref spawnedByInfestationThingComp, "spawnedByInfestationThingComp", defaultValue: false);
     Scribe_Values.Look(ref lastPredatorHuntingPlayerNotificationTick, "lastPredatorHuntingPlayerNotificationTick", -99999);
     if (Scribe.mode == LoadSaveMode.PostLoadInit)
     {
         BackCompatibility.MindStatePostLoadInit(this);
     }
 }
Exemple #2
0
        public void ExposeData()
        {
            ILoadReferenceable refee = (ILoadReferenceable)commTarget;

            Scribe_References.Look(ref refee, "commTarget");
            commTarget = (ICommunicable)refee;
            Scribe_References.Look(ref verbToUse, "verbToUse");
            Scribe_References.Look(ref bill, "bill");
            Scribe_References.Look(ref lord, "lord");
            Scribe_References.Look(ref quest, "quest");
            Scribe_Defs.Look(ref def, "def");
            Scribe_Values.Look(ref loadID, "loadID", 0);
            Scribe_TargetInfo.Look(ref targetA, "targetA");
            Scribe_TargetInfo.Look(ref targetB, "targetB");
            Scribe_TargetInfo.Look(ref targetC, "targetC");
            Scribe_Collections.Look(ref targetQueueA, "targetQueueA", LookMode.Undefined);
            Scribe_Collections.Look(ref targetQueueB, "targetQueueB", LookMode.Undefined);
            Scribe_Values.Look(ref count, "count", -1);
            Scribe_Collections.Look(ref countQueue, "countQueue", LookMode.Undefined);
            Scribe_Values.Look(ref startTick, "startTick", -1);
            Scribe_Values.Look(ref expiryInterval, "expiryInterval", -1);
            Scribe_Values.Look(ref checkOverrideOnExpire, "checkOverrideOnExpire", defaultValue: false);
            Scribe_Values.Look(ref playerForced, "playerForced", defaultValue: false);
            Scribe_Collections.Look(ref placedThings, "placedThings", LookMode.Undefined);
            Scribe_Values.Look(ref maxNumMeleeAttacks, "maxNumMeleeAttacks", int.MaxValue);
            Scribe_Values.Look(ref maxNumStaticAttacks, "maxNumStaticAttacks", int.MaxValue);
            Scribe_Values.Look(ref exitMapOnArrival, "exitMapOnArrival", defaultValue: false);
            Scribe_Values.Look(ref failIfCantJoinOrCreateCaravan, "failIfCantJoinOrCreateCaravan", defaultValue: false);
            Scribe_Values.Look(ref killIncappedTarget, "killIncappedTarget", defaultValue: false);
            Scribe_Values.Look(ref haulOpportunisticDuplicates, "haulOpportunisticDuplicates", defaultValue: false);
            Scribe_Values.Look(ref haulMode, "haulMode", HaulMode.Undefined);
            Scribe_Defs.Look(ref plantDefToSow, "plantDefToSow");
            Scribe_Values.Look(ref locomotionUrgency, "locomotionUrgency", LocomotionUrgency.Jog);
            Scribe_Values.Look(ref ignoreDesignations, "ignoreDesignations", defaultValue: false);
            Scribe_Values.Look(ref canBash, "canBash", defaultValue: false);
            Scribe_Values.Look(ref canUseRangedWeapon, "canUseRangedWeapon", defaultValue: true);
            Scribe_Values.Look(ref haulDroppedApparel, "haulDroppedApparel", defaultValue: false);
            Scribe_Values.Look(ref restUntilHealed, "restUntilHealed", defaultValue: false);
            Scribe_Values.Look(ref ignoreJoyTimeAssignment, "ignoreJoyTimeAssignment", defaultValue: false);
            Scribe_Values.Look(ref overeat, "overeat", defaultValue: false);
            Scribe_Values.Look(ref attackDoorIfTargetLost, "attackDoorIfTargetLost", defaultValue: false);
            Scribe_Values.Look(ref takeExtraIngestibles, "takeExtraIngestibles", 0);
            Scribe_Values.Look(ref expireRequiresEnemiesNearby, "expireRequiresEnemiesNearby", defaultValue: false);
            Scribe_Values.Look(ref collideWithPawns, "collideWithPawns", defaultValue: false);
            Scribe_Values.Look(ref forceSleep, "forceSleep", defaultValue: false);
            Scribe_Defs.Look(ref interaction, "interaction");
            Scribe_Values.Look(ref endIfCantShootTargetFromCurPos, "endIfCantShootTargetFromCurPos", defaultValue: false);
            Scribe_Values.Look(ref endIfCantShootInMelee, "endIfCantShootInMelee", defaultValue: false);
            Scribe_Values.Look(ref checkEncumbrance, "checkEncumbrance", defaultValue: false);
            Scribe_Values.Look(ref followRadius, "followRadius", 0f);
            Scribe_Values.Look(ref endAfterTendedOnce, "endAfterTendedOnce", defaultValue: false);
            Scribe_Defs.Look(ref workGiverDef, "workGiverDef");
            Scribe_Defs.Look(ref jobGiverThinkTree, "jobGiverThinkTree");
            Scribe_Values.Look(ref doUntilGatheringEnded, "doUntilGatheringEnded", defaultValue: false);
            if (Scribe.mode == LoadSaveMode.Saving)
            {
                jobGiverKey = ((jobGiver != null) ? jobGiver.UniqueSaveKey : (-1));
            }
            Scribe_Values.Look(ref jobGiverKey, "lastJobGiverKey", -1);
            if (Scribe.mode == LoadSaveMode.PostLoadInit && jobGiverKey != -1 && !jobGiverThinkTree.TryGetThinkNodeWithSaveKey(jobGiverKey, out jobGiver))
            {
                Log.Warning("Could not find think node with key " + jobGiverKey);
            }
            if (Scribe.mode == LoadSaveMode.PostLoadInit && verbToUse != null && verbToUse.BuggedAfterLoading)
            {
                verbToUse = null;
                Log.Warning(GetType() + " had a bugged verbToUse after loading.");
            }
        }