/// <summary> /// Returns true if ThingsWithObservation instances are equal /// </summary> /// <param name="other">Instance of ThingsWithObservation to be compared</param> /// <returns>Boolean</returns> public bool Equals(ThingsWithObservation other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( Id == other.Id || Id != null && Id.Equals(other.Id) ) && ( Name == other.Name || Name != null && Name.Equals(other.Name) ) && ( Description == other.Description || Description != null && Description.Equals(other.Description) ) && ( ThingTemplate == other.ThingTemplate || ThingTemplate != null && ThingTemplate.Equals(other.ThingTemplate) ) && ( Status == other.Status || Status != null && Status.Equals(other.Status) ) && ( Lat == other.Lat || Lat != null && Lat.Equals(other.Lat) ) && ( Lon == other.Lon || Lon != null && Lon.Equals(other.Lon) ) && ( Ogcid == other.Ogcid || Ogcid != null && Ogcid.Equals(other.Ogcid) ) && ( Observations == other.Observations || Observations != null && Observations.SequenceEqual(other.Observations) )); }
/// <summary> /// Returns true if Thing instances are equal /// </summary> /// <param name="other">Instance of Thing to be compared</param> /// <returns>Boolean</returns> public bool Equals(Thing other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( Id == other.Id || Id != null && Id.Equals(other.Id) ) && ( Name == other.Name || Name != null && Name.Equals(other.Name) ) && ( Description == other.Description || Description != null && Description.Equals(other.Description) ) && ( Thingtype == other.Thingtype || Thingtype != null && Thingtype.Equals(other.Thingtype) ) && ( ThingTemplate == other.ThingTemplate || ThingTemplate != null && ThingTemplate.Equals(other.ThingTemplate) ) && ( Status == other.Status || Status != null && Status.Equals(other.Status) ) && ( Lat == other.Lat || Lat != null && Lat.Equals(other.Lat) ) && ( Lon == other.Lon || Lon != null && Lon.Equals(other.Lon) )); }
/// <summary> /// Gets the hash code /// </summary> /// <returns>Hash code</returns> public override int GetHashCode() { unchecked // Overflow is fine, just wrap { var hashCode = 41; // Suitable nullity checks etc, of course :) if (Id != null) { hashCode = hashCode * 59 + Id.GetHashCode(); } if (Name != null) { hashCode = hashCode * 59 + Name.GetHashCode(); } if (Description != null) { hashCode = hashCode * 59 + Description.GetHashCode(); } if (ThingTemplate != null) { hashCode = hashCode * 59 + ThingTemplate.GetHashCode(); } if (Status != null) { hashCode = hashCode * 59 + Status.GetHashCode(); } if (Lat != null) { hashCode = hashCode * 59 + Lat.GetHashCode(); } if (Lon != null) { hashCode = hashCode * 59 + Lon.GetHashCode(); } if (Observations != null) { hashCode = hashCode * 59 + Observations.GetHashCode(); } if (Ogcid != null) { hashCode = hashCode * 59 + Ogcid.GetHashCode(); } return(hashCode); } }