public void RandomUnitVector() { var epsilon = 0.0001; // unit vector should have length 1 ThinSvd.RandomUnitVector(10).Magnitude().Should().BeApproximately(1, epsilon); // unit vector with single element should be [-1] or [+1] Math.Abs(ThinSvd.RandomUnitVector(1)[0]).Should().BeApproximately(1, epsilon); // two randomly generated unit vectors should not be equal ThinSvd.RandomUnitVector(10).Should().NotBeEquivalentTo(ThinSvd.RandomUnitVector(10)); }
public void RandomUnitVector() { var epsilon = 0.0001; // unit vector should have length 1 Assert.AreEqual(1, V.Magnitude(ThinSvd.RandomUnitVector(10)), epsilon); // unit vector with single element should be [-1] or [+1] Assert.AreEqual(1, Math.Abs(ThinSvd.RandomUnitVector(1)[0]), epsilon); // two randomly generated unit vectors should not be equal Assert.AreNotEqual(ThinSvd.RandomUnitVector(10), ThinSvd.RandomUnitVector(10)); }