private void initTurn()
 {
     if (IsThiefTurn)
     {
         thief.OnStartTurn();
         postProcess.profile = thiefProfile;
         partrait.SetTrigger("Thief");
         partrait.ResetTrigger("Security");
         foreach (lamp l in lampParent.GetComponentsInChildren <lamp>())
         {
             l.killZone.enabled = true;
         }
     }
     else
     {
         thief.OnEndTurn();
         postProcess.profile = securityProfile;
         ActivatedLamp       = false;
         partrait.SetTrigger("Security");
         partrait.ResetTrigger("Thief");
         foreach (lamp l in lampParent.GetComponentsInChildren <lamp>())
         {
             l.killZone.enabled = false;
         }
     }
     timer.Play("TimerAnimation", 0, 1 - CurrentTurnTime / 10);
     turnStartTime = Time.time;
 }