void OnThermalEvent(ThermalMetrics ev) { if (loop) { return; } switch (ev.WarningLevel) { case WarningLevel.NoWarning: break; case WarningLevel.ThrottlingImminent: ap.ThermalStatus.ThermalEvent -= OnThermalEvent; LogResult("ThrottlingImminent state reached"); StartCoroutine(FinishAutoMode()); break; case WarningLevel.Throttling: ap.ThermalStatus.ThermalEvent -= OnThermalEvent; LogResult("Throttling state reached"); StartCoroutine(FinishAutoMode()); break; } }
void OnThermalEvent(ThermalMetrics ev) { switch (ev.WarningLevel) { case WarningLevel.NoWarning: objectFactory.LimitCount = originalLimitCount; break; case WarningLevel.ThrottlingImminent: objectFactory.LimitCount = originalLimitCount / 4; break; case WarningLevel.Throttling: objectFactory.LimitCount = originalLimitCount / 100; break; } }
void OnThermalEvent(ThermalMetrics ev) { thermalWarning.text = ev.WarningLevel.ToString(); switch (ev.WarningLevel) { case WarningLevel.NoWarning: thermalPanel.color = Color.green; break; case WarningLevel.ThrottlingImminent: thermalPanel.color = Color.magenta; break; case WarningLevel.Throttling: thermalPanel.color = Color.red; break; } }
void OnThermalEvent(ThermalMetrics ev) { DisableAllThermalWarnings(); switch (ev.WarningLevel) { case WarningLevel.NoWarning: Activate(NoWarning); break; case WarningLevel.ThrottlingImminent: Activate(ThrottlingImminent); break; case WarningLevel.Throttling: Activate(Throttling); break; } }
public IEnumerator ThermalEvent_Works() { var subsystem = AdaptivePerformanceGeneralSettings.Instance.Manager.activeLoader.GetLoadedSubsystem <SimulatorAdaptivePerformanceSubsystem>(); var ap = Holder.Instance; var thermals = ap.ThermalStatus; var metrics = new ThermalMetrics(); ThermalEventHandler eventHandler = delegate(ThermalMetrics args) { metrics = args; }; thermals.ThermalEvent += eventHandler; subsystem.TemperatureLevel = 0.3f; subsystem.TemperatureTrend = 0.5f; yield return(null); Assert.AreEqual(0.3f, metrics.TemperatureLevel, 0.0001f); Assert.AreEqual(0.5f, metrics.TemperatureTrend, 0.0001f); }