Color SelectTheme(ThemeSelection themeSelection) { switch (themeSelection) { case ThemeSelection.foreground1: return(levelDesigner.foregroundColor1); case ThemeSelection.foreground2: return(levelDesigner.foregroundColor2); case ThemeSelection.background1: return(levelDesigner.backgroundColor1); case ThemeSelection.background2: return(levelDesigner.backgroundColor2); default: return(new Color(1, 1, 1, 1)); } }
void SelectTheme(ThemeSelection themeSelection) { switch (themeSelection) { case ThemeSelection.foreground1: spriteRenderer.color = levelDesigner.foregroundColor1; break; case ThemeSelection.foreground2: spriteRenderer.color = levelDesigner.foregroundColor2; break; case ThemeSelection.background1: spriteRenderer.color = levelDesigner.backgroundColor1; break; case ThemeSelection.background2: spriteRenderer.color = levelDesigner.backgroundColor2; break; } }