public override void Context()
        {
            TheWarrior.CurrentDirection = AbsoluteDirections.North;
            Enemy.CurrentDirection      = AbsoluteDirections.South;

            TheWarrior.RequestToSend(new EntityRequest(ActionRequest.WalkForward));
            Enemy.RequestToSend(new EntityRequest(ActionRequest.WalkForward));
        }
 public override void Context()
 {
     TheWarrior.RequestToSend(new EntityRequest(ActionRequest.WalkForward));
 }
Exemple #3
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 public override void Context()
 {
     TheWorld.FindDirectionFacing(TheWarrior).ShouldEqual(AbsoluteDirections.North);
     TheWarrior.RequestToSend(new EntityRequest(ActionRequest.TurnLeft));
 }
Exemple #4
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 public override void Context()
 {
     TheWarrior.RequestToSend(new EntityRequest(ActionRequest.None));
 }
Exemple #5
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 public override void Because()
 {
     WhatsSeen = TheWarrior.Look();
 }