void Awake() { _theDaystar = FindObjectOfType <TheDaystar> (); _settings = FindObjectOfType <Settings> (); _player = FindObjectOfType <TheShepherd> (); _theTraitorDueCount = GetComponent <TheTraitorDueCount> (); }
void Awake() { _theDaystar = FindObjectOfType <TheDaystar> (); _theShepherd = FindObjectOfType <TheShepherd> (); _theTraitorDueCount = GetComponent <TheTraitorDueCount> (); }
void Awake() { _settings = FindObjectOfType <Settings> (); _traitorDueCount = GetComponent <TheTraitorDueCount> (); }