void Awake()
 {
     _theDaystar         = FindObjectOfType <TheDaystar> ();
     _settings           = FindObjectOfType <Settings> ();
     _player             = FindObjectOfType <TheShepherd> ();
     _theTraitorDueCount = GetComponent <TheTraitorDueCount> ();
 }
Exemple #2
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 void Awake()
 {
     _theDaystar         = FindObjectOfType <TheDaystar> ();
     _theShepherd        = FindObjectOfType <TheShepherd> ();
     _theTraitorDueCount = GetComponent <TheTraitorDueCount> ();
 }
Exemple #3
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 void Awake()
 {
     _settings        = FindObjectOfType <Settings> ();
     _traitorDueCount = GetComponent <TheTraitorDueCount> ();
 }