void Awake()
 {
     _theDaystar         = FindObjectOfType <TheDaystar> ();
     _settings           = FindObjectOfType <Settings> ();
     _player             = FindObjectOfType <TheShepherd> ();
     _theTraitorDueCount = GetComponent <TheTraitorDueCount> ();
 }
Exemple #2
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 void Awake()
 {
     _theShepherd       = FindObjectOfType <TheShepherd> ();
     _rotationDirection = _indicatedRotationDirections[Random.Range(0, _indicatedRotationDirections.Length)];
     _shakeCamera       = FindObjectOfType <CameraShake> ();
     theTraitor         = GetComponent <TheTraitor> ();
     _theDaystar        = FindObjectOfType <TheDaystar> ();
 }
Exemple #3
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 void Awake()
 {
     _theShepherd = FindObjectOfType <TheShepherd> ();
     _theHouse    = FindObjectOfType <TheHouse> ();
 }
Exemple #4
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 void Awake()
 {
     _theDaystar         = FindObjectOfType <TheDaystar> ();
     _theShepherd        = FindObjectOfType <TheShepherd> ();
     _theTraitorDueCount = GetComponent <TheTraitorDueCount> ();
 }