void Start()
 {
     thePowerManger = FindObjectOfType <ThePowerBonusManger>();
     bonusSound     = GameObject.Find("BonusSound").GetComponent <AudioSource>();
     speedBonus     = FindObjectOfType <SpeedBonusScale>();
 }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     thePowerManger = FindObjectOfType <ThePowerBonusManger>();
 }