private void BT_SendAddFriendMessage_Click(object sender, RoutedEventArgs e) { ContentControl bt = sender as ContentControl; long num = Convert.ToInt64(bt.Tag); SocketTool.GetClientUDP().SendToServer(TheMessageModel.MAKEFRIEND(UserSource.UloginNumber ?? 0, num, Model.MessageContent.MakeFriendType.SendStart)); }
private void BT_Save_Click(object sender, RoutedEventArgs e) { UserSource.Uname = TEXT_Name.Text; UserSource.Utag = TEXT_Tag.Text; UserSource.Upassword = TEXT_Pwd.Text; SocketTool.GetClientUDP().SendToServer(TheMessageModel.UPDATE_USER(0, UserSource, HeadImageBytes)); }
private void MENUITEM_Friends_Click(object sender, RoutedEventArgs e) { MenuItem item = (sender as MenuItem); User SelectedUser = item.DataContext as User; switch (item.Tag.ToString().ToUpper()) { case "DELETEFRIEND": SocketTool.GetClientUDP().SendToServer(TheMessageModel.MAKEFRIEND(UserSource.UloginNumber ?? 0, SelectedUser.UloginNumber ?? 0, MakeFriendType.Delete)) ; break; } }
public override void OnApplyTemplate() { SocketClient = SocketTool.GetClientUDP(); SendMessageCommand = new ActionCommand(() => { MessageContent_String MsgContent = new MessageContent_String(Text); MessageModel msg = new MessageModel(MessageType.String, UserFrom.UloginNumber ?? 0, UserTo.UloginNumber ?? 0, SocketTool.IPV4Address.ToString(), MsgContent); int MsgState = SocketClient.SendTo(msg, StaticResource.ServerIpaddress); SendedMessage?.Invoke(this, UserFrom, UserTo, msg, MsgState); Text = ""; }); SendImageCommand = new ActionCommand(() => { OpenFileDialog SelectDialog = new OpenFileDialog(); SelectDialog.Multiselect = true; SelectDialog.Filter = "*.jpg|*.png"; SelectDialog.ShowDialog(); String[] files = SelectDialog.FileNames; long FromNum = UserFrom.UloginNumber ?? 0; long ToNum = UserTo.UloginNumber ?? 0; foreach (String file in files) { ThreadPool.QueueUserWorkItem(call => { String FileName = ""; SocketTool.TCPSendFile(file, FromNum, ToNum, DataPacketType.ImageDataPacket, out FileName); MessageModel msg = TheMessageModel.IMAGE(FileName, FromNum, ToNum); int MsgState = SocketTool.GetClientUDP().SendToServer(msg); //将自己选择的文件位置作为图片发送出去 MessageContent_Image localImg = MessageModel.ToModel <MessageContent_Image>(msg.MessageContent); localImg.SetContent(file); msg.MessageContent = localImg; Dispatcher.Invoke(() => { SendedMessage?.Invoke(this, UserFrom, UserTo, msg, MsgState); }); Thread.Sleep(1000); }); } }); base.OnApplyTemplate(); }