Exemple #1
0
 void Awake()
 {
     _settings = FindObjectOfType <Settings> ();
     _hellFire = FindObjectOfType <TheHellFire> ();
     _theLight = FindObjectOfType <TheLight> ();
     _currentAppearanceState = sheep == 100 ? _appearances.Length - 1 : 0;
 }
Exemple #2
0
 public override void Awake()
 {
     base.Awake();
     _shakeCamera = FindObjectOfType <CameraShake> ();
     _objectShake = GetComponent <ObjectShake> ();
     _theHouse    = FindObjectOfType <TheHouse> ();
     _theHellFire = FindObjectOfType <TheHellFire> ();
 }
 void Awake()
 {
     _shake = GetComponent <ObjectShake> ();
     _blastLight.localScale = Vector3.zero;
     _earthquake            = FindObjectOfType <Earthquake> ();
     _theHellFire           = FindObjectOfType <TheHellFire> ();
     _settings = FindObjectOfType <Settings> ();
     _endGame  = FindObjectOfType <EndGame> ();
 }
Exemple #4
0
 void Awake()
 {
     _skill                 = GetComponent <TheTrueDaystarSkill> ();
     _comeback              = GetComponent <TheTrueDaystarComeback> ();
     _goesAway              = GetComponent <TheTrueDaystarGoesAway> ();
     _earthquake            = FindObjectOfType <Earthquake> ();
     _theHellFire           = FindObjectOfType <TheHellFire> ();
     _endGame               = FindObjectOfType <EndGame> ();
     _blastLight.localScale = Vector3.zero;
 }