void Awake() { transform.localScale = Vector3.zero; _shakeCamera = FindObjectOfType <CameraShake> (); theTraitor = GetComponent <TheTraitor> (); _theDaystar = FindObjectOfType <TheDaystar> (); }
void Awake() { _theDaystar = FindObjectOfType <TheDaystar> (); _settings = FindObjectOfType <Settings> (); _player = FindObjectOfType <TheShepherd> (); _theTraitorDueCount = GetComponent <TheTraitorDueCount> (); }
void Awake() { _theDaystar = Resources.FindObjectsOfTypeAll <TheDaystar> () [0]; _theHouse = FindObjectOfType <TheHouse> (); _skill = GetComponent <TheTrueDaystarSkill> (); _settings = FindObjectOfType <Settings> (); }
void Awake() { _theShepherd = FindObjectOfType <TheShepherd> (); _rotationDirection = _indicatedRotationDirections[Random.Range(0, _indicatedRotationDirections.Length)]; _shakeCamera = FindObjectOfType <CameraShake> (); theTraitor = GetComponent <TheTraitor> (); _theDaystar = FindObjectOfType <TheDaystar> (); }
void Awake() { _shakeCamera = FindObjectOfType <CameraShake> (); theTraitor = GetComponent <TheTraitor> (); _theDaystar = FindObjectOfType <TheDaystar> (); }
void Awake() { _skills.ForEach(skill => skill.onEnd += OnSkillEnd); _theDaystar = GetComponent <TheDaystar> (); }
void Awake() { _theDaystar = FindObjectOfType <TheDaystar> (); _theShepherd = FindObjectOfType <TheShepherd> (); _theTraitorDueCount = GetComponent <TheTraitorDueCount> (); }