void Start() { movement = new Vector3(0f, counter, 0); spriteRenderer = GetComponent <SpriteRenderer>(); theLevelController = GameObject.Find("_SCRIPTS_") .GetComponent <TheLevelController>(); theCollectableController = GameObject.Find("_SCRIPTS_") .GetComponent <TheCollectableController>(); spriteRenderer.color = semiTransparentColor; }
void Start() { collectableText = GetComponent <TextMeshProUGUI>(); theCollectableController = GameObject.Find("_SCRIPTS_") .GetComponent <TheCollectableController>(); }
void Start() { theCollectableController = GameObject.Find("_SCRIPTS_") .GetComponent <TheCollectableController>(); theCollectableController.AddCollectable(); }