public override void QCasting() { isSkillIng = true; skillselect = SSelect.none; TheSplatManager.Cancel(); Q(); TheChampionData.UsedQ(); SkillEnd(1f); }
public override void QCasting() { isSkillIng = true; skillselect = SSelect.none; TheSplatManager.Cancel(); HitEffectRPC("Alistar", "Q"); Q(); TheChampionData.UsedQ(); SkillEnd(1f); championAnimation.AnimationApply("Q", true); championAnimation.AnimationApply("Q", false, 0.7f); }
/// <summary> /// ChampionData에 스킬을 사용했음을 알리는 함수 /// </summary> /// <param name="skillKey">사용한 스킬 단축키("Q", "W", "E", "R")</param> private void CallChampDataUsedSkill(string skillKey) { switch (skillKey) { case "Q": TheChampionData.UsedQ(); break; case "W": TheChampionData.UsedW(); break; case "E": TheChampionData.UsedE(); break; case "R": TheChampionData.UsedR(); break; } }
public override void QCasting() { if (qStackCount > 3) { isSkillIng = true; qStackCount = 0; if (IAmAshe == true) { TheStackImage.TextDic["AsheQ"].text = ""; TheStackImage.ImageDic["AsheQ"].gameObject.SetActive(false); } TheSplatManager.Cancel(); TheChampionData.UsedQ(); HitEffectRPC("Ashe", "Q"); Q(); SkillEnd(0f); } }
private void Update() { if (Input.GetMouseButtonDown(1) || Input.GetKeyDown(KeyCode.Escape)) {//스킬선택해제 CancelSkill(); } if (skillselect.Equals(SSelect.Q)) { if (Input.GetMouseButtonDown(0)) { skillselect = SSelect.none; Vector3 h = Vector3.zero; Vector3 v = Input.mousePosition; Ray r = Camera.main.ScreenPointToRay(v); RaycastHit[] hits = Physics.RaycastAll(r, 50f); TempVector1 = Vector3.zero; foreach (RaycastHit hit in hits) { if (hit.collider.tag.Equals("Terrain")) { isSkillIng = true; TheSplatManager.Cancel(); TheChampionData.UsedQ(); TempVector1 = hit.point; TempVector1.y = 0.5f; championAnimation.AnimationApply("Q", true); championAnimation.AnimationApply("Q", false, 0.5f); Invoke("Q", 0.2f); break; } } } } if (isW) { wTime -= Time.deltaTime; if (wTime < 0) { //if (Input.GetKeyDown(KeyCode.W)) //{ // HitEffectRPC("Mundo", "W"); // WSkillObj.SetActive(false); // SkillEnd(0f); // isW = false; // wTime = 1; // SkillEnd(0f); //} //else //{ wTime += 1; if (TheChampionData.totalstat.Hp - 2 < TheChampionData.mana_W) { HitEffectRPC("Mundo", "W"); WSkillObj.SetActive(false); isW = false; wTime = 1; SkillEnd(0f); } else { TheChampionData.totalstat.Hp -= TheChampionData.mana_W; } } } if (isE) { if (photonView.isMine) { eTime -= Time.deltaTime; float losedHpPercent = ((TheChampionData.totalstat.MaxHp - TheChampionData.totalstat.Hp) / TheChampionData.totalstat.MaxHp); float minimalSkillAD = skillData.eDamage[TheChampionData.skill_E - 1] / 2f; TheChampionData.skillPlusAtkDam = minimalSkillAD + (minimalSkillAD * losedHpPercent); if (TheChampionAtk.skillKey.Equals("MundoE") && TheChampionAtk.skillKeyNum > 0) { int e = TheChampionData.skill_E - 1; TheChampionData.skillPlusAtkDam += TheChampionData.totalstat.MaxHp * (0.03f + (float)e * 0.005f); } TheChampionData.skillPlusAtkDam = Mathf.Round(TheChampionData.skillPlusAtkDam); if (eTime <= 0) { HitEffectRPC("Mundo", "E"); E(); } TheChampionData.TotalStatDamDefUpdate(); TheChampionData.UIStat.Refresh(); } } if (isR) { if (photonView.isMine) { if (TheChampionBehaviour.isDead) { RSkillObj.SetActive(false); TheChampionData.totalstat.Hp = 0; ChampionSound.instance.TempAudio.Stop(); ChampionSound.instance.TempAudio.loop = false; ChampionSound.instance.TempAudio.clip = null; if (photonView.isMine) { TheChampionData.skillPlusSpeed = 0; TheChampionData.TotalStatSpeedUpdate(); TheChampionData.UIStat.Refresh(); } return; } rTime -= Time.deltaTime; if (rTime <= 0) { rTime = 1f; TheChampionData.totalstat.Hp += rHealValue; if (--rCount == 0) { HitEffectRPC("Mundo", "R"); R(); } } } } }