Exemple #1
0
        public void init(Vector3 posicion, Vector3 direccion, String escena, Tipo tipo)
        {
            this.direccion = direccion;
            string alumnoMediaFolder = GuiController.Instance.AlumnoEjemplosDir;
            var    loader            = new TgcSceneLoader();

            mesh                  = loader.loadSceneFromFile(alumnoMediaFolder + "CucarachaJugosita\\Media\\" + escena).Meshes[0];
            mesh.Position         = posicion;
            mesh.AlphaBlendEnable = true;
            Vector3 direc = direccion - posicion;

            direc.Y = 0;
            direc.Normalize();
            mesh.rotateY((float)Math.Atan2(direc.X, direc.Z) - mesh.Rotation.Y - Geometry.DegreeToRadian(180f));
            text2       = new TgcText2d();
            text2.Text  = "";
            text2.Color = Color.DarkRed;
            text2.Align = TgcText2d.TextAlign.CENTER;
            text2.Size  = new Size(300, 100);
            Size screenSize = GuiController.Instance.Panel3d.Size;

            text2.Position = new Point(screenSize.Width / 2 - text2.Size.Width / 2, screenSize.Height * 6 / 10);
            text2.changeFont(new System.Drawing.Font("Chiller", /*30*/ GuiController.Instance.D3dDevice.PresentationParameters.BackBufferWidth / 45, FontStyle.Regular));
            this.tipo = tipo;
        }
Exemple #2
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        public EjemploAlumno()
        {
            this.escenario = new Escenario();
            this.camara    = new TgcThirdPersonCamera();
            this.llegada   = new Vector3(1800, 0, 1700);
            this.explosion = new Explosion();
            this.personaje = new Personaje(this.camara, this.explosion);
            this.patrulla  = new PatrullaPhong();
            this.fin       = new Fin();

            distanceTargetText          = new TgcText2d();
            distanceTargetText.Position = new Point(0, 40);
            distanceTargetText.Color    = Color.White;
            onTargetPosition            = new TgcText2d();
            onTargetPosition.Position   = new Point(0, 60);
            onTargetPosition.Color      = Color.Red;
            onTargetPosition.Text       = "Presione la tecla K";
            lifeText          = new TgcText2d();
            lifeText.Position = new Point(-400, 400);
            try
            {
                lifeText.changeFont(new System.Drawing.Font(new FontFamily("Asrock7Segment"), 25));
            }
            catch  {
                lifeText.changeFont(new System.Drawing.Font(lifeText.D3dFont.Description.FaceName, 25));
            }
            lifeText.Color = Color.Yellow;
        }
Exemple #3
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        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Texto para el sonido actual
            currentSoundText          = new TgcText2d();
            currentSoundText.Text     = "No sound";
            currentSoundText.Position = new Point(50, 20);
            currentSoundText.Color    = Color.Gold;
            currentSoundText.changeFont(new System.Drawing.Font(FontFamily.GenericMonospace, 16, FontStyle.Italic));

            //Texto de instrucciones
            instruccionesText          = new TgcText2d();
            instruccionesText.Text     = "Y = Play, O = Stop.";
            instruccionesText.Position = new Point(50, 60);
            instruccionesText.Color    = Color.Green;
            instruccionesText.changeFont(new System.Drawing.Font(FontFamily.GenericMonospace, 16, FontStyle.Bold));

            //Modifier para archivo MP3
            currentFile = null;
            GuiController.Instance.Modifiers.addFile("WAV-File", GuiController.Instance.ExamplesMediaDir + "Sound\\campanadas horas.wav", "WAVs|*.wav");

            //Modifier para loop
            GuiController.Instance.Modifiers.addBoolean("PlayLoop", "Play Loop", false);
        }
Exemple #4
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            public static void cargar()
            {
                SpriteDrawer = new Drawer2D();

                //AnimatedSprite = new TgcAnimatedSprite(Utiles.getDirExtras("Explosion.png"), new Size(64, 64), 16, 10);
                //AnimatedSprite.Position = new Vector2(GuiController.Instance.Panel3d.Width - 32*2, 0);
                //Crear Sprite
                sprite         = new TgcSprite();
                sprite.Texture = TgcTexture.createTexture(Utiles.getDirExtras("calabera1.jpg"));

                //Ubicarlo centrado en la pantalla
                Size screenSize  = GuiController.Instance.Panel3d.Size;
                Size textureSize = sprite.Texture.Size;

                sprite.Position = new Vector2(GuiController.Instance.Panel3d.Width - 34 * 2, 0);
                sprite.Scaling  = new Vector2(0.1f, 0.1f);

                Puntos2d          = new TgcText2d();
                Puntos2d.Text     = puntos.ToString();
                Puntos2d.Color    = Color.Yellow;
                Puntos2d.Align    = TgcText2d.TextAlign.RIGHT;
                Puntos2d.Position = new Point(GuiController.Instance.Panel3d.Width - 32, 0);
                Puntos2d.Size     = new Size(30, 20);
                Puntos2d.changeFont(new System.Drawing.Font("Sans-serif ", 15, FontStyle.Bold));
            }
        public override void Init()
        {
            //Cargar mesh
            var loader = new TgcSceneLoader();

            mesh = loader.loadSceneFromFile(MediaDir + "ModelosTgc\\LogoTGC\\LogoTGC-TgcScene.xml").Meshes[0];

            //Cargar Shader de PhongShading
            mesh.Effect    = TgcShaders.Instance.TgcMeshPhongShader;
            mesh.Technique = TgcShaders.Instance.getTgcMeshTechnique(mesh.RenderType);

            //Texto help
            textHelp          = new TgcText2d();
            textHelp.Position = new Point(15, 260);
            textHelp.Size     = new Size(500, 100);
            textHelp.changeFont(new Font("TimesNewRoman", 16, FontStyle.Regular));
            textHelp.Color = Color.Yellow;
            textHelp.Align = TgcText2d.TextAlign.LEFT;
            textHelp.Text  = "¿Por dónde empezar? Presionar \"H\"";

            //Help form
            var helpRtf = File.ReadAllText(MediaDir + "ModelosTgc\\LogoTGC\\help.rtf");

            helpForm = new EjemploDefaultHelpForm(helpRtf);

            //Camara
            Camara = new TgcRotationalCamera(new Vector3(), 150f);
        }
Exemple #6
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        private void LoadUI(Size screenSize)
        {
            //Texto Vidas (TODO: Agregar Sprites de corazones o algo asi)
            tvidas          = new TgcText2d();
            tvidas.Color    = Color.Crimson;
            tvidas.Align    = TgcText2d.TextAlign.LEFT;
            tvidas.Position = new Point(screenSize.Width - 250, screenSize.Height - 80);
            tvidas.Size     = new Size(300, 100);
            tvidas.changeFont(new System.Drawing.Font("TimesNewRoman", 22, FontStyle.Bold));

            //Texto Ammo (Lo mismo pero con balas)
            tammo          = new TgcText2d();
            tammo.Color    = Color.CornflowerBlue;
            tammo.Align    = TgcText2d.TextAlign.LEFT;
            tammo.Position = new Point(screenSize.Width - 500, screenSize.Height - 80);
            tammo.Size     = new Size(300, 100);
            tammo.changeFont(new System.Drawing.Font("TimesNewRoman", 22, FontStyle.Bold));

            //Texto Puntos (Ver bien como hacer para diferenciar muerte, headshot y cuerpo)
            tpuntos          = new TgcText2d();
            tpuntos.Color    = Color.Olive;
            tpuntos.Align    = TgcText2d.TextAlign.LEFT;
            tpuntos.Position = new Point(screenSize.Width - 250, 0);
            tpuntos.Size     = new Size(300, 100);
            tpuntos.changeFont(new System.Drawing.Font("TimesNewRoman", 22, FontStyle.Bold));
        }
Exemple #7
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        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            try
            {
                tgcKinect = new TgcKinect();
                tgcKinect.init();
                tgcKinect.DebugSkeleton.init();
            }
            catch (Exception)
            {
                GuiController.Instance.Logger.logError("No se detecto KINECT");
            }



            text          = new TgcText2d();
            text.Position = new Point(30, 30);
            text.Color    = Color.Red;
            text.changeFont(new System.Drawing.Font(FontFamily.GenericMonospace, 36, FontStyle.Bold));
            text.Text = "Nada";
            text.Size = new Size(300, 100);


            gestoDetectado = false;
            acumTime       = 0;
            showAcumTime   = 0;

            GuiController.Instance.FpsCamera.Enable = true;
            GuiController.Instance.FpsCamera.setCamera(new Vector3(10.2881f, 1f, 9.6917f), new Vector3(10.2427f, 1.0175f, 10.6906f));

            GuiController.Instance.Modifiers.addFloat("diff", -1f, -0.1f, -0.37f);
        }
Exemple #8
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        internal override void Init()
        {
            int ScreenWidth  = GuiController.Instance.D3dDevice.Viewport.Width;
            int ScreenHeight = GuiController.Instance.D3dDevice.Viewport.Height;
            int widthRatio   = ScreenWidth * 100 / 1126;
            int heightRatio  = ScreenHeight * 100 / 617;

            instrucciones          = new TgcText2d();
            instrucciones.Text     = @"    El objetivo del juego es sobrevivir la mayor cantidad de tiempo posible y sumar puntos, el juego termina cuando el jugador es alcanzado por los enemigos y pierde toda su vida.
    Presionar L para capturar el mouse. WASD para moverse. L-Shift Para correr. Click izqierdo para disparar, derecho para hacer zoom. N para activar NightVision, Q para cambiar de arma. 
    Para Debug: F6 para dibujar AABB, F7 para activar GodMode. P para aumentar velocidad de Vuelo, O para decrementar.";
            instrucciones.Color    = Color.Crimson;
            instrucciones.Align    = TgcText2d.TextAlign.LEFT;
            instrucciones.Position = new Point(0 * widthRatio / 100, 300 * heightRatio / 100);
            instrucciones.changeFont(new System.Drawing.Font("TimesNewRoman", 15, FontStyle.Bold));

            TgcText2d backText = new TgcText2d();

            backText.Text     = "Back";
            backText.Color    = Color.Crimson;
            backText.Align    = TgcText2d.TextAlign.LEFT;
            backText.Position = new Point(100 * widthRatio / 100, 500 * heightRatio / 100);
            backText.changeFont(new System.Drawing.Font("TimesNewRoman", 25, FontStyle.Bold));

            texts = new TgcText2d[1] {
                backText
            };
            base.Init();
        }
Exemple #9
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        public Menu()
        {
            fondo.Texture  = TgcTexture.createTexture(GuiController.Instance.AlumnoEjemplosMediaDir + "Barco-Pirata-Menu.jpg");
            fondo.Position = new Vector2(0, 0);
            fondo.Scaling  = new Vector2(
                (float)GuiController.Instance.Panel3d.Width / fondo.Texture.Width,
                (float)GuiController.Instance.Panel3d.Height / fondo.Texture.Height);


            titulo          = new TgcText2d();
            titulo.Text     = "Barco Pirata";
            titulo.Color    = Color.Gold;
            titulo.Align    = TgcText2d.TextAlign.CENTER;
            titulo.Position = new Point(200, 100);
            titulo.Size     = new Size(800, 300);
            titulo.changeFont(new System.Drawing.Font("BlackoakStd", 35, FontStyle.Bold | FontStyle.Italic));

            sombra          = new TgcText2d();
            sombra.Text     = "Barco Pirata";
            sombra.Color    = Color.Chocolate;
            sombra.Align    = TgcText2d.TextAlign.CENTER;
            sombra.Position = new Point(205, 103);
            sombra.Size     = new Size(800, 300);
            sombra.changeFont(new System.Drawing.Font("BlackoakStd", 35, FontStyle.Bold | FontStyle.Italic));

            textoComplementario          = new TgcText2d();
            textoComplementario.Text     = "Hacé clic para comenzar a jugar." + '\n' + "Apretá I durante el juego para ver las instrucciones.";
            textoComplementario.Color    = Color.Gold;
            textoComplementario.Align    = TgcText2d.TextAlign.CENTER;
            textoComplementario.Position = new Point(450, 250);
            textoComplementario.Size     = new Size(300, 100);
            textoComplementario.changeFont(new System.Drawing.Font("BlackoakStd", 18, FontStyle.Bold | FontStyle.Italic));
        }
Exemple #10
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        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Crear texto 1, básico
            text1      = new TgcText2d();
            text1.Text = "Texto de prueba";

            //Crear texto 2, especificando color, alineación, posición, tamaño y fuente.
            text2          = new TgcText2d();
            text2.Text     = "Texto largo que no entra en el ancho especificado, y se hace WordWrap.";
            text2.Color    = Color.BlueViolet;
            text2.Align    = TgcText2d.TextAlign.LEFT;
            text2.Position = new Point(300, 100);
            text2.Size     = new Size(300, 100);
            text2.changeFont(new System.Drawing.Font("TimesNewRoman", 25, FontStyle.Bold | FontStyle.Italic));

            //Crear texto 3, especificando color, alineación, posición y tamaño.
            text3          = new TgcText2d();
            text3.Text     = "Texto alineado a la derecha con color.";
            text3.Align    = TgcText2d.TextAlign.RIGHT;
            text3.Position = new Point(50, 50);
            text3.Size     = new Size(300, 100);
            text3.Color    = Color.Gold;
        }
        public override void Init()
        {
            //Texto para el sonido actual
            currentSoundText          = new TgcText2d();
            currentSoundText.Text     = "No sound";
            currentSoundText.Position = new Point(50, 20);
            currentSoundText.Color    = Color.Gold;
            currentSoundText.changeFont(new Font(FontFamily.GenericMonospace, 16, FontStyle.Italic));

            //Texto de instrucciones
            instruccionesText          = new TgcText2d();
            instruccionesText.Text     = "Y = Play, O = Stop.";
            instruccionesText.Position = new Point(50, 60);
            instruccionesText.Color    = Color.Green;
            instruccionesText.changeFont(new Font(FontFamily.GenericMonospace, 16, FontStyle.Bold));

            //Modifier para archivo MP3
            currentFile = null;
            Modifiers.addFile("WAV-File", MediaDir + "Sound\\campanadas horas.wav", "WAVs|*.wav");

            //Modifier para loop
            Modifiers.addBoolean("PlayLoop", "Play Loop", false);

            var filePath = (string)Modifiers["WAV-File"];

            loadSound(filePath);
        }
Exemple #12
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 private BigLogger()
 {
     logger       = new TgcText2d();
     logger.Align = TgcText2d.TextAlign.LEFT;
     logger.Color = Color.Black;
     logger.changeFont(new System.Drawing.Font("verdana", 24, System.Drawing.FontStyle.Bold));
     logger.Size     = new Size(GuiController.Instance.D3dDevice.Viewport.Width - 20, GuiController.Instance.D3dDevice.Viewport.Height - 20);
     logger.Position = new Point(20, 20);
     logger.Text     = "";
 }
Exemple #13
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 public BarraVida(Vector2 position, string nombre)
 {
     this.nombre       = new TgcText2d();
     this.nombre.Text  = nombre;
     this.nombre.Align = TgcText2d.TextAlign.LEFT;
     this.nombre.changeFont(new System.Drawing.Font("Tahoma", 17));
     crearSprite();
     posicionar(position);
     escalar(1);
 }
        internal override void Init()
        {
            int ScreenWidth  = GuiController.Instance.D3dDevice.Viewport.Width;
            int ScreenHeight = GuiController.Instance.D3dDevice.Viewport.Height;
            int widthRatio   = ScreenWidth * 100 / 1126;
            int heightRatio  = ScreenHeight * 100 / 617;

            grupo          = new TgcText2d();
            grupo.Text     = "Los Borbotones";
            grupo.Color    = Color.Crimson;
            grupo.Align    = TgcText2d.TextAlign.CENTER;
            grupo.Position = new Point(0 * widthRatio / 100, 300 * heightRatio / 100);
            grupo.changeFont(new System.Drawing.Font("TimesNewRoman", 25, FontStyle.Bold));

            integrante1          = new TgcText2d();
            integrante1.Text     = "Santiago Foster";
            integrante1.Color    = Color.Crimson;
            integrante1.Align    = TgcText2d.TextAlign.LEFT;
            integrante1.Position = new Point(300 * widthRatio / 100, 350 * heightRatio / 100);
            integrante1.changeFont(new System.Drawing.Font("TimesNewRoman", 20, FontStyle.Bold));

            integrante2          = new TgcText2d();
            integrante2.Text     = "Gonzalo Furci";
            integrante2.Color    = Color.Crimson;
            integrante2.Align    = TgcText2d.TextAlign.LEFT;
            integrante2.Position = new Point(600 * widthRatio / 100, 350 * heightRatio / 100);
            integrante2.changeFont(new System.Drawing.Font("TimesNewRoman", 20, FontStyle.Bold));

            integrante3          = new TgcText2d();
            integrante3.Text     = "Diego Quiros";
            integrante3.Color    = Color.Crimson;
            integrante3.Align    = TgcText2d.TextAlign.LEFT;
            integrante3.Position = new Point(300 * widthRatio / 100, 400 * heightRatio / 100);
            integrante3.changeFont(new System.Drawing.Font("TimesNewRoman", 20, FontStyle.Bold));

            integrante4          = new TgcText2d();
            integrante4.Text     = "Martin Loguancio";
            integrante4.Color    = Color.Crimson;
            integrante4.Align    = TgcText2d.TextAlign.LEFT;
            integrante4.Position = new Point(600 * widthRatio / 100, 400 * heightRatio / 100);
            integrante4.changeFont(new System.Drawing.Font("TimesNewRoman", 20, FontStyle.Bold));

            TgcText2d backText = new TgcText2d();

            backText.Text     = "Back";
            backText.Color    = Color.Crimson;
            backText.Align    = TgcText2d.TextAlign.LEFT;
            backText.Position = new Point(100 * widthRatio / 100, 500 * heightRatio / 100);
            backText.changeFont(new System.Drawing.Font("TimesNewRoman", 25, FontStyle.Bold));

            texts = new TgcText2d[1] {
                backText
            };
            base.Init();
        }
        public TgcText2d inicializarTextoVelocidad(float velocidad)
        {
            text1          = new TgcText2d();
            velocidad      = this.convertir(velocidad);
            text1.Text     = "velocidad: " + velocidad.ToString();
            text1.Color    = Color.White;
            text1.Position = new Point(60, 60);
            text1.Size     = new Size(500, 300);

            return(text1);
        }
Exemple #16
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        public TerrainBrush()
        {
            SoundEnabled = true;
            text         = new TgcText2d();
            text.Align   = TgcText2d.TextAlign.RIGHT;
            text.changeFont(new System.Drawing.Font("Arial", 12, FontStyle.Bold));

            bBrush = TgcBox.fromSize(new Vector3(10, 100, 10));
            sound  = new TgcStaticSound();
            sound.loadSound(GuiController.Instance.ExamplesMediaDir + "Sound\\tierra.wav");
        }
        public VegetationPicker()
        {
            label       = new TgcText2d();
            label.Color = Color.Yellow;
            label.Align = TgcText2d.TextAlign.LEFT;
            font        = new System.Drawing.Font("Arial", 12, FontStyle.Bold);
            label.changeFont(font);

            Rotation     = RotationAxis.Y;
            SoundEnabled = true;
            sound        = new TgcStaticSound();
            sound.loadSound(GuiController.Instance.ExamplesMediaDir + "Sound\\pisada arena dcha.wav", -2000);
        }
Exemple #18
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            public static void Cargar()
            {
                SpriteDrawer = new Drawer2D();

                AnimatedSprite          = new TgcAnimatedSprite(Utiles.TexturasDir("moneda_sprite.png"), new Size(32, 32), 16, 10);
                AnimatedSprite.Position = new Vector2(GuiController.Instance.Panel3d.Width - 32 * 2, 0);

                Puntos2d          = new TgcText2d();
                Puntos2d.Text     = Puntos.ToString();
                Puntos2d.Color    = Color.Yellow;
                Puntos2d.Align    = TgcText2d.TextAlign.RIGHT;
                Puntos2d.Position = new Point(GuiController.Instance.Panel3d.Width - 32, 0);
                Puntos2d.Size     = new Size(30, 20);
                Puntos2d.changeFont(new System.Drawing.Font("Sans-serif ", 15, FontStyle.Bold));
            }
        public void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            numeroDeLlaves   = 0;
            recolectadas     = 0;
            textoActual      = new TgcText2d();
            textoActual.Text = "Llaves:" + recolectadas + "/" + numeroDeLlaves;
            Size screenSize = GuiController.Instance.Panel3d.Size;

            //(GuiController.Instance.D3dDevice.PresentationParameters.BackBufferWidth/13000f, GuiController.Instance.D3dDevice.PresentationParameters.BackBufferHeight/ 13000f
            textoActual.Size     = new Size(GuiController.Instance.D3dDevice.PresentationParameters.BackBufferWidth / 13000, GuiController.Instance.D3dDevice.PresentationParameters.BackBufferHeight / 13000);
            textoActual.Position = new Point(GuiController.Instance.D3dDevice.PresentationParameters.BackBufferWidth * 17 / 20, GuiController.Instance.D3dDevice.PresentationParameters.BackBufferHeight * 83 / 100);
            // textoActual.Position = new Point(GuiController.Instance.D3dDevice.PresentationParameters.BackBufferWidth * 11/32, GuiController.Instance.D3dDevice.PresentationParameters.BackBufferHeight * 8/10); -->> Esta estaba antes por las dudas
            new Vector2();
            //textoActual.Position = new Point(screenSize.Width - textoActual.Size.Width*31/20, screenSize.Height - textoActual.Size.Height*3/2);
            textoActual.Color = Color.DarkRed;
            textoActual.changeFont(new System.Drawing.Font("Chiller", /*30*/ GuiController.Instance.D3dDevice.PresentationParameters.BackBufferWidth / 45, FontStyle.Regular));
        }
Exemple #20
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        public Canion(Vector3 pos, float offsetShip, TgcMesh mesh, bool soyPlayer)
        {
            meshCanion          = mesh;
            meshCanion.Position = new Vector3(0, offsetShip, 0) + pos;
            posicion            = new Vector3(0, offsetShip, 0) + pos;

            mesh.AutoTransformEnable = false;

            texto_elevacion          = new TgcText2d();
            texto_elevacion.Text     = toDegrees(anguloElevacion).ToString() + "º";
            texto_elevacion.Color    = Color.Gold;
            texto_elevacion.Align    = TgcText2d.TextAlign.CENTER;
            texto_elevacion.Position = new Point(200, 100);
            texto_elevacion.Size     = new Size(800, 300);
            texto_elevacion.changeFont(new System.Drawing.Font("BlackoakStd", 35, FontStyle.Bold | FontStyle.Italic));

            timer = new Timer(FRECUENCIA_TIRO);

            this.soyPlayer = soyPlayer;
        }
Exemple #21
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        public void init(Vector3 posP)
        {
            //sonidoAbrir = new Tgc3dSound(GuiController.Instance.AlumnoEjemplosDir + "CucarachaJugosita\\Media\\puerta ruidosa, abrir.wav", meshP.Position);

            /*sonidoAbrir = new Tgc3dSound();
             * sonidoAbrir.loadSound(GuiController.Instance.AlumnoEjemplosDir + "CucarachaJugosita\\Media\\puerta ruidosa, abrir.wav");
             * sonidoAbrir.Position = meshP.Position;*/

            text2       = new TgcText2d();
            text2.Text  = "";
            text2.Color = Color.DarkRed;
            text2.Align = TgcText2d.TextAlign.CENTER;
            //text2.Position = new Point(500, 500);
            text2.Size = new Size(300, 100);
            // text2.Size = new Size(GuiController.Instance.D3dDevice.PresentationParameters.BackBufferWidth/13000, GuiController.Instance.D3dDevice.PresentationParameters.BackBufferHeight/13000);
            Size screenSize = GuiController.Instance.Panel3d.Size;

            // text2.Position = new Point(screenSize.Width/ 2 - text2.Size.Width / 2, screenSize.Height - text2.Size.Height*3);
            text2.Position = new Point(screenSize.Width / 2 - text2.Size.Width / 2, screenSize.Height * 6 / 10);
            text2.changeFont(new System.Drawing.Font("Chiller", /*30*/ GuiController.Instance.D3dDevice.PresentationParameters.BackBufferWidth / 45, FontStyle.Regular));
            var    loader            = new TgcSceneLoader();
            string alumnoMediaFolder = GuiController.Instance.AlumnoEjemplosDir;

            puerta1                 = loader.loadSceneFromFile(alumnoMediaFolder + "CucarachaJugosita\\Media\\Component_1-TgcScene.xml");
            meshP                   = puerta1.Meshes[0];
            meshP.Position          = posP;
            cobertura1              = loader.loadSceneFromFile(alumnoMediaFolder + "CucarachaJugosita\\Media\\cobertura1-TgcScene.xml");
            cobertura2              = loader.loadSceneFromFile(alumnoMediaFolder + "CucarachaJugosita\\Media\\cobertura2-TgcScene.xml");
            cobertura3              = loader.loadSceneFromFile(alumnoMediaFolder + "CucarachaJugosita\\Media\\cobertura3-TgcScene.xml");
            meshC1                  = cobertura1.Meshes[0];
            meshC1.Position         = posP;
            meshC2                  = cobertura2.Meshes[0];
            meshC2.Position         = posP;
            meshC3                  = cobertura3.Meshes[0];
            meshC3.Position         = posP;
            estado                  = Estado.Cerrado;
            contadorAbierta         = 500f;
            sonidoAbrir             = new Tgc3dSound(GuiController.Instance.AlumnoEjemplosDir + "CucarachaJugosita\\Media\\puerta ruidosa, abrir.wav", meshP.Position);
            sonidoAbrir.MinDistance = 10f;
        }
Exemple #22
0
        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Texto para la musica actual
            currentMusicText          = new TgcText2d();
            currentMusicText.Text     = "No music";
            currentMusicText.Position = new Point(50, 20);
            currentMusicText.Color    = Color.Gold;
            currentMusicText.changeFont(new System.Drawing.Font(FontFamily.GenericMonospace, 16, FontStyle.Italic));

            //Texto para las instrucciones de uso
            instruccionesText          = new TgcText2d();
            instruccionesText.Text     = "Y = Play, U = Pause, I = Resume, O = Stop.";
            instruccionesText.Position = new Point(50, 60);
            instruccionesText.Color    = Color.Green;
            instruccionesText.changeFont(new System.Drawing.Font(FontFamily.GenericMonospace, 16, FontStyle.Bold));

            //Modifier para archivo MP3
            currentFile = null;
            GuiController.Instance.Modifiers.addFile("MP3-File", GuiController.Instance.ExamplesMediaDir + "Music\\I am The Money.mp3", "MP3s|*.mp3");
        }
Exemple #23
0
        override public void init()
        {
            tipo           = Tipo.Farol;
            text2          = new TgcText2d();
            text2.Text     = "100%";
            text2.Color    = Color.DarkSalmon;
            text2.Align    = TgcText2d.TextAlign.RIGHT;
            text2.Position = new Point(950, 700);
            text2.Size     = new Size(300, 100);
            text2.changeFont(new System.Drawing.Font("TimesNewRoman", 25, FontStyle.Bold | FontStyle.Italic));
            string alumnoMediaFolder = GuiController.Instance.AlumnoEjemplosDir;
            var    loader            = new TgcSceneLoader();

            farol = loader.loadSceneFromFile(alumnoMediaFolder + "CucarachaJugosita\\Media\\FaroleteRecarga-TgcScene.xml");
            farol.Meshes[0].Scale    = new Vector3(0.8f, 0.8f, 0.8f);
            farol.Meshes[0].Position = Posicion + new Vector3(-10f, -20f, 17f);
            Intensity   = VALORMAXIMOINTENSIDAD;
            Attenuation = 0.3f;
            this.color  = Color.Yellow;
            barra       = new Barra();
            Encendida   = true;
        }
Exemple #24
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        public override void Init()
        {
            //Texto para la musica actual
            currentMusicText          = new TgcText2d();
            currentMusicText.Text     = "No music";
            currentMusicText.Position = new Point(50, 20);
            currentMusicText.Color    = Color.Gold;
            currentMusicText.changeFont(new Font(FontFamily.GenericMonospace, 16, FontStyle.Italic));

            //Texto para las instrucciones de uso
            instruccionesText          = new TgcText2d();
            instruccionesText.Text     = "Y = Play, U = Pause, I = Resume, O = Stop.";
            instruccionesText.Position = new Point(50, 60);
            instruccionesText.Color    = Color.Green;
            instruccionesText.changeFont(new Font(FontFamily.GenericMonospace, 16, FontStyle.Bold));

            //Modifier para archivo MP3
            currentFile = null;
            Modifiers.addFile("MP3-File", MediaDir + "Music\\I am The Money.mp3", "MP3s|*.mp3");

            mp3Player = new TgcMp3Player();
        }
        internal override void Init()
        {
            int ScreenWidth  = GuiController.Instance.D3dDevice.Viewport.Width;
            int ScreenHeight = GuiController.Instance.D3dDevice.Viewport.Height;
            int widthRatio   = ScreenWidth * 100 / 1126;
            int heightRatio  = ScreenHeight * 100 / 617;

            playText          = new TgcText2d();
            playText.Text     = "Play";
            playText.Color    = Color.Crimson;
            playText.Align    = TgcText2d.TextAlign.LEFT;
            playText.Position = new Point(100 * widthRatio / 100, 330 * heightRatio / 100);
            playText.changeFont(new System.Drawing.Font("TimesNewRoman", 40, FontStyle.Bold));

            helpText          = new TgcText2d();
            helpText.Text     = "Help";
            helpText.Color    = Color.Crimson;
            helpText.Align    = TgcText2d.TextAlign.LEFT;
            helpText.Position = new Point(100 * widthRatio / 100, 425 * heightRatio / 100);
            helpText.changeFont(new System.Drawing.Font("TimesNewRoman", 25, FontStyle.Bold));

            creditsText          = new TgcText2d();
            creditsText.Text     = "Credits";
            creditsText.Color    = Color.Crimson;
            creditsText.Align    = TgcText2d.TextAlign.LEFT;
            creditsText.Position = new Point(100 * widthRatio / 100, 500 * heightRatio / 100);
            creditsText.changeFont(new System.Drawing.Font("TimesNewRoman", 25, FontStyle.Bold));

            highScoreText          = new TgcText2d();
            highScoreText.Text     = "High Score: " + GuiController.Instance.UserVars.getValue("High Score");
            highScoreText.Color    = Color.Crimson;
            highScoreText.Position = new Point(375 * widthRatio / 100, 500 * heightRatio / 100);
            highScoreText.changeFont(new System.Drawing.Font("TimesNewRoman", 25, FontStyle.Bold));

            texts = new TgcText2d[4] {
                playText, helpText, creditsText, highScoreText
            };
            base.Init();
        }
Exemple #26
0
        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            camera          = new TerrainFpsCamera();
            Terrain         = new SmartTerrain();
            this.brush      = new DummyBrush();
            this.vegetation = new List <TgcMesh>();
            modifierPanel   = new TerrainEditorModifier("Panel", this);

            GuiController.Instance.Modifiers.add(modifierPanel);

            pickingRay     = new TgcPickingRay();
            ShowVegetation = true;
            mouseMove      = new MouseEventHandler(Panel3d_MouseMove);
            mouseLeave     = new EventHandler(Panel3d_MouseLeave);
            noBrush        = new DummyBrush();
            GuiController.Instance.Panel3d.MouseMove  += mouseMove;
            GuiController.Instance.Panel3d.MouseLeave += mouseLeave;

            //Configurar FPS Camara
            camera.Enable            = true;
            camera.RotateMouseButton = cameraRotationButton;
            camera.setCamera(new Vector3(-722.6171f, 495.0046f, -31.2611f), new Vector3(164.9481f, 35.3185f, -61.5394f));

            labelFPS      = new TgcText2d();
            labelFPS.Text = "Press F to go back to edition mode";
            labelFPS.changeFont(new System.Drawing.Font("Arial", 12, FontStyle.Bold));
            labelFPS.Color = Color.Red;
            labelFPS.Align = TgcText2d.TextAlign.RIGHT;

            labelVegetationHidden      = new TgcText2d();
            labelVegetationHidden.Text = "Press V to show vegetation";
            labelVegetationHidden.changeFont(new System.Drawing.Font("Arial", 12, FontStyle.Bold));
            labelVegetationHidden.Color  = Color.GreenYellow;
            labelVegetationHidden.Format = DrawTextFormat.Bottom | DrawTextFormat.Center;
        }
Exemple #27
0
        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Cargar mesh
            TgcSceneLoader loader = new TgcSceneLoader();

            mesh = loader.loadSceneFromFile(GuiController.Instance.ExamplesMediaDir + "ModelosTgc\\LogoTGC\\LogoTGC-TgcScene.xml").Meshes[0];

            //Cargar Shader de PhongShading
            mesh.Effect    = GuiController.Instance.Shaders.TgcMeshPhongShader;
            mesh.Technique = GuiController.Instance.Shaders.getTgcMeshTechnique(mesh.RenderType);

            //Texto help
            textHelp          = new TgcText2d();
            textHelp.Position = new Point(15, 260);
            textHelp.Size     = new Size(500, 100);
            textHelp.changeFont(new System.Drawing.Font("TimesNewRoman", 16, FontStyle.Regular));
            textHelp.Color = Color.Yellow;
            textHelp.Align = TgcText2d.TextAlign.LEFT;
            textHelp.Text  = "¿Por dónde empezar? Presionar \"H\"";

            //Help form
            string helpRtf = File.ReadAllText(GuiController.Instance.ExamplesMediaDir + "ModelosTgc\\LogoTGC\\help.rtf");

            helpForm = new EjemploDefaultHelpForm(helpRtf);



            //Camara
            GuiController.Instance.RotCamera.Enable         = true;
            GuiController.Instance.RotCamera.CameraCenter   = new Vector3(0, 0, 0);
            GuiController.Instance.RotCamera.CameraDistance = 150;

            GuiController.Instance.BackgroundColor = Color.Black;
        }
Exemple #28
0
        public PantallaJuego(Auto autito)
        {
            /*En PantallaInicio le paso a Pantalla juego con qué auto jugar. Acá lo asigno a la pantalla, cargo el coso
             * que capta el teclado, creo el Nivel1 y lo pongo en la lista de renderizables, para que sepa con qué
             * escenario cargarse */

            this.auto = autito;
            auto.mesh.move(new Vector3(0, 0, -3100));
            auto.mesh.rotateY(-1.57f);

            this.entrada = GuiController.Instance.D3dInput;
            this.nivel   = EjemploAlumno.getInstance().getNiveles(0);

            //Barrita de vida
            vida   = new Imagen(GuiController.Instance.AlumnoEjemplosMediaDir + "LosBorbotones\\vidaPersonaje\\vida.jpg");
            barra  = new Imagen(GuiController.Instance.AlumnoEjemplosMediaDir + "LosBorbotones\\vidaPersonaje\\fondobarra.png");
            barra2 = new Imagen(GuiController.Instance.AlumnoEjemplosMediaDir + "LosBorbotones\\vidaPersonaje\\fondobarra2.png");

            vida.setEscala(escalaInicial);
            barra.setEscala(new Vector2(6.81f, 1f));
            barra2.setEscala(new Vector2(6.81f, 1f));
            Vector2 posicionbarra = new Vector2(10, 5);

            vida.setPosicion(new Vector2(155f, 9.3f));

            //CUENTA REGRESIVA
            uno = new Imagen(GuiController.Instance.AlumnoEjemplosMediaDir + "LosBorbotones\\cuentaRegresiva\\1.png");
            uno.setCentrarYEscalar();
            dos = new Imagen(GuiController.Instance.AlumnoEjemplosMediaDir + "LosBorbotones\\cuentaRegresiva\\2.png");
            dos.setCentrarYEscalar();
            tres = new Imagen(GuiController.Instance.AlumnoEjemplosMediaDir + "LosBorbotones\\cuentaRegresiva\\3.png");
            tres.setCentrarYEscalar();

            //Instrucción de misión del juego
            misionMario = new Imagen(GuiController.Instance.AlumnoEjemplosMediaDir + "LosBorbotones\\Mision\\m_mario.png");
            misionMario.setCentrarYEscalar();
            misionLuigi = new Imagen(GuiController.Instance.AlumnoEjemplosMediaDir + "LosBorbotones\\Mision\\m_luigi.png");
            misionLuigi.setCentrarYEscalar();

            // CAMARA TERCERA PERSONA
            GuiController.Instance.ThirdPersonCamera.Enable = true;
            GuiController.Instance.ThirdPersonCamera.resetValues();
            Vector2 vectorCam = (Vector2)GuiController.Instance.Modifiers["AlturaCamara"];

            GuiController.Instance.ThirdPersonCamera.setCamera(auto.mesh.Position, vectorCam.X, vectorCam.Y);
            GuiController.Instance.ThirdPersonCamera.rotateY(auto.mesh.Rotation.Y);

            //CARGAR MÚSICA.
            Musica track = new Musica("ramones.mp3");

            this.musica = track;
            musica.playMusica();
            musica.setVolume(35);

            Shared.debugMode = false;

            //Puntos de juego
            puntos          = new TgcText2d();
            puntos.Text     = "0";
            puntos.Color    = Color.DarkRed;
            puntos.Align    = TgcText2d.TextAlign.RIGHT;
            puntos.Position = new Point(30, 30);
            puntos.Size     = new Size(100, 50);
            puntos.changeFont(new System.Drawing.Font("TimesNewRoman", 25, FontStyle.Bold));

            //Reloxxxx
            this.horaInicio              = DateTime.Now;
            this.tiempoRestante          = new TgcText2d();
            this.tiempoRestante.Text     = "65";
            this.tiempoRestante.Color    = Color.Green;
            this.tiempoRestante.Align    = TgcText2d.TextAlign.RIGHT;
            this.tiempoRestante.Position = new Point(300, 30);
            this.tiempoRestante.Size     = new Size(100, 50);
            this.tiempoRestante.changeFont(new System.Drawing.Font("TimesNewRoman", 25, FontStyle.Bold));
            this.comienzoNivel = true;

            //FLECHA NORMAL colision
            collisionNormalArrow           = new TgcArrow();
            collisionNormalArrow.BodyColor = Color.Blue;
            collisionNormalArrow.HeadColor = Color.Yellow;
            collisionNormalArrow.Thickness = 1.4f;
            collisionNormalArrow.HeadSize  = new Vector2(10, 20);

            //FLECHA debug (la usamos para conocer posiciones donde querramos posicionar meshes)
            debugArrow           = new TgcArrow();
            debugArrow.BodyColor = Color.Purple;
            debugArrow.HeadColor = Color.Yellow;
            debugArrow.Thickness = 3f;
            debugArrow.HeadSize  = new Vector2(10, 20);
            debugArrow.PStart    = new Vector3(0, 400f, 0);
            debugArrow.PEnd      = new Vector3(0, 10f, 0);
            debugArrow.updateValues();

            //USER VARS
            GuiController.Instance.UserVars.addVar("DistMinima");
            GuiController.Instance.UserVars.addVar("Velocidad");
            GuiController.Instance.UserVars.addVar("Vida");
            GuiController.Instance.UserVars.addVar("AngCol");
            GuiController.Instance.UserVars.addVar("AngRot");
            GuiController.Instance.UserVars.addVar("NormalObstaculoX");
            GuiController.Instance.UserVars.addVar("NormalObstaculoZ");
        }
Exemple #29
0
        private void crearNivel1(  )
        {
            //Construcción del escenario del nivel 1
            int    cantVueltas = 1; //este nivel va tener una vuelta para que se pueda ganar
            TgcBox piso;

            // ----- PÉRGOLA ----- //
            TgcSimpleTerrain terrain;
            string           currentHeightmap;
            string           currentTexture;
            float            currentScaleXZ;
            float            currentScaleY;

            //Path de Heightmap default del terreno y Modifier para cambiarla
            currentHeightmap = Shared.mediaPath + "\\otros\\heighmap.jpg";
            currentScaleXZ   = 12f;
            currentScaleY    = 2.2f;
            currentTexture   = Shared.mediaPath + "\\otros\\block02.png";

            //Cargar terreno: cargar heightmap y textura de color
            terrain = new TgcSimpleTerrain();
            terrain.loadHeightmap(currentHeightmap, currentScaleXZ, currentScaleY, new Vector3(0, 0, -300));
            terrain.loadTexture(currentTexture);

            //elementos.Add(hongo);
            List <TgcScene> arboles = EjemploAlumno.getInstance().getArboles();
            float           separacionEntreArboles = 0f;
            float           inclinacionFila        = 0f;

            foreach (TgcScene escenaArbol in arboles)
            {
                TgcMesh arbol = escenaArbol.Meshes[0];
                arbol.Position = new Vector3(600 + separacionEntreArboles, 0, 2400 + inclinacionFila);
                arbol.Scale    = new Vector3(23f, 23f, 23f);
                elementos.Add(arbol);
                separacionEntreArboles += 500f;
                inclinacionFila        += 60f;
            }

            TgcTexture textura = TgcTexture.createTexture(GuiController.Instance.D3dDevice, GuiController.Instance.AlumnoEjemplosMediaDir + "LosBorbotones\\escenario\\pista3.jpg");

            piso = TgcBox.fromSize(new Vector3(0, 0, 0), new Vector3(15000, 0, 10000), textura); //es un cubo plano con una textura (foto de la pista)

            cielo        = new TgcSkyBox();                                                      //Se crea el cielo, es como un cubo grande que envuelve todo y sirve de límite
            cielo.Center = new Vector3(0, 0, 0);
            cielo.Size   = new Vector3(20000, 9000, 18000);
            cielo.setFaceTexture(TgcSkyBox.SkyFaces.Up, Shared.mediaPath + "\\escenario\\cielo.jpg");
            cielo.setFaceTexture(TgcSkyBox.SkyFaces.Down, Shared.mediaPath + "\\escenario\\cielo.jpg");
            cielo.setFaceTexture(TgcSkyBox.SkyFaces.Left, Shared.mediaPath + "\\escenario\\cielo.jpg");
            cielo.setFaceTexture(TgcSkyBox.SkyFaces.Right, Shared.mediaPath + "\\escenario\\cielo.jpg");
            cielo.setFaceTexture(TgcSkyBox.SkyFaces.Front, Shared.mediaPath + "\\escenario\\cielo.jpg");
            cielo.setFaceTexture(TgcSkyBox.SkyFaces.Back, Shared.mediaPath + "\\escenario\\cielo.jpg");
            cielo.updateValues();


            cajas.Add(piso);

            //CARGAR OBSTÁCULOS
            obstaculos.Add(new ObstaculoRigido(-100, 0, -1800, 3700, 300, 80, Shared.mediaPath + "\\otros\\block01.jpg"));
            obstaculos.Add(new ObstaculoRigido(-1300, 0, -100, 80, 300, 3200, Shared.mediaPath + "\\otros\\block01.jpg"));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\columna\\columna-TgcScene.xml", new Vector3(5650, 0, -3000), new Vector3(15f, 15f, 15f)));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\columna\\columna-TgcScene.xml", new Vector3(5500, 0, -3250), new Vector3(10f, 10f, 10f)));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\columna\\columna-TgcScene.xml", new Vector3(5850, 0, -3000), new Vector3(5f, 5f, 5f)));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\carnivora\\carnivora-TgcScene.xml", new Vector3(2000, 0, 0), new Vector3(7f, 7f, 7f)));
            ObstaculoRigido p = new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\carnivora\\carnivora-TgcScene.xml", new Vector3(2200, 0, 100), new Vector3(5f, 5f, 5f));

            p.mesh.rotateY(0.5f);
            obstaculos.Add(p);

            //guardabarros
            obstaculos.Add(new ObstaculoRigido(7625, -400, 0, 250, 1100, 10000, Shared.mediaPath + "\\otros\\block01.jpg"));
            obstaculos.Add(new ObstaculoRigido(-7625, -400, 0, 250, 1100, 10000, Shared.mediaPath + "\\otros\\block01.jpg"));
            obstaculos.Add(new ObstaculoRigido(0, -400, 5125, 15000, 1100, 250, Shared.mediaPath + "\\otros\\block01.jpg"));
            obstaculos.Add(new ObstaculoRigido(0, -400, -5125, 15000, 1100, 250, Shared.mediaPath + "\\otros\\block01.jpg"));

            //Checkpoints
            for (int m = 0; m < cantVueltas; m++)
            {
                this.PosicionesCheckpoints.Add(new Vector3(5300, -4000, 0));
                this.PosicionesCheckpoints.Add(new Vector3(0, 0, 0));
                this.PosicionesCheckpoints.Add(new Vector3(6000, 2500, 0));
                this.PosicionesCheckpoints.Add(new Vector3(-5000, 4500, 0));
                this.PosicionesCheckpoints.Add(new Vector3(-5000, 1750, 0));
                this.PosicionesCheckpoints.Add(new Vector3(-2500, -500, 0));
                this.PosicionesCheckpoints.Add(new Vector3(-5500, -2500, 0));
                this.PosicionesCheckpoints.Add(new Vector3(-5000, -4500, 0));
                this.PosicionesCheckpoints.Add(new Vector3(0, -2500, 0));
            }

            this.agregarCheckpoints();

            checkpointActual              = checkpoints.ElementAt(0);
            checkpointsRestantes          = new TgcText2d();
            checkpointsRestantes.Text     = checkpoints.Count().ToString();
            checkpointsRestantes.Color    = Color.DarkRed;
            checkpointsRestantes.Align    = TgcText2d.TextAlign.RIGHT;
            checkpointsRestantes.Position = new Point(630, 30);
            checkpointsRestantes.Size     = new Size(100, 50);
            checkpointsRestantes.changeFont(new System.Drawing.Font("TimesNewRoman", 25, FontStyle.Bold));

            ObstaculoRigido hV = new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\HongoVerde\\HongoVerde-TgcScene.xml", new Vector3(-4300, 0, -300), new Vector3(2f, 2f, 2f));

            hV.mesh.rotateY(0.2f);
            obstaculos.Add(hV);
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\HongoRojo\\HongoRojo-TgcScene.xml", new Vector3(-4200, 0, -300), new Vector3(0.5f, 0.5f, 0.5f)));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\HongoRojo\\HongoRojo-TgcScene.xml", new Vector3(-4300, 0, -400), new Vector3(1.2f, 1.2f, 1.2f)));

            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\HongoRojo\\HongoRojo-TgcScene.xml", new Vector3(-5000, 0, 3000), new Vector3(2f, 2f, 2f)));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\HongoVerde\\HongoVerde-TgcScene.xml", new Vector3(-5100, 0, 3000), new Vector3(0.5f, 0.5f, 0.5f)));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\HongoVerde\\HongoVerde-TgcScene.xml", new Vector3(-5100, 0, 3000), new Vector3(1.5f, 1.5f, 1.5f)));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\HongoVerde\\HongoVerde-TgcScene.xml", new Vector3(-4900, 0, 3100), new Vector3(0.2f, 0.2f, 0.2f)));

            ObstaculoRigido b = new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\bar\\bar-TgcScene.xml", new Vector3(2300, 0, 2600), new Vector3(67f, 15f, 20f));

            obstaculos.Add(b);


            foreach (ObstaculoRigido obstaculo in obstaculos)
            {
                objetos.Add(obstaculo.mesh);
            }
            foreach (TgcMesh elemento in elementos)
            {
                objetos.Add(elemento);
            }
            foreach (Recursos recurso in recursos)
            {
                objetos.Add(recurso.modelo);
            }

            //Crear grilla
            quadtree = new Quadtree();
            quadtree.create(objetos, escenarioBB);
            quadtree.createDebugQuadtreeMeshes();

            GuiController.Instance.Modifiers.addBoolean("showQuadtree", "Show Quadtree", false);


            terrenos.Add(terrain);
        }
        public void render(float elapsedTime)
        {
            TgcD3dInput d3dInput = GuiController.Instance.D3dInput;
            //Calcular proxima posicion de personaje segun Input
            float     moveForward     = 0f;
            float     moveSide        = 0f;
            float     rotateY         = 0;
            float     rotateX         = 0;
            float     jump            = 0;
            bool      moving          = false;
            bool      rotating        = false;
            bool      rotatingY       = false;
            bool      rotatingX       = false;
            bool      running         = false;
            bool      jumping         = false;
            string    animationAction = "StandBy";
            TgcSprite mira;

            //Crear Sprite de mira
            mira         = new TgcSprite();
            mira.Texture = TgcTexture.createTexture(GuiController.Instance.AlumnoEjemplosMediaDir + "\\Kamikaze3D\\mira.png");

            //Ubicarlo centrado en la pantalla
            Size screenSize  = GuiController.Instance.Panel3d.Size;
            Size textureSize = mira.Texture.Size;

            mira.Position = new Vector2(screenSize.Width / 2 - textureSize.Width / 2, screenSize.Height / 2 - textureSize.Height / 2);

            TgcText2d hitCantTextY = new TgcText2d();

            hitCantTextY.Position = new Point(0, 0);
            hitCantTextY.Color    = Color.White;

            TgcText2d hitCantTextX = new TgcText2d();

            hitCantTextX.Position = new Point(0, 20);
            hitCantTextX.Color    = Color.White;

            //obtener velocidades de Modifiers (no deberia estar porque es fijo)
            float velocidadCaminar = (float)GuiController.Instance.Modifiers.getValue("VelocidadCaminar");
            //float velocidadMoveSide = (float)GuiController.Instance.Modifiers.getValue("velocidadMoveSide");
            float velocidadRotacion = (float)GuiController.Instance.Modifiers.getValue("VelocidadRotacion");
            //Obtener boolean para saber si hay que mostrar Bounding Box (tampoco deberia estar)
            bool showBB = (bool)GuiController.Instance.Modifiers.getValue("showBoundingBox");

            //Adelante
            if (d3dInput.keyDown(Key.W))
            {
                moveForward = -velocidadCaminar;
                moving      = true;
            }

            //Atras
            if (d3dInput.keyDown(Key.S))
            {
                moveForward = velocidadCaminar;
                moving      = true;
            }

            //Derecha
            if (d3dInput.buttonDown(TgcD3dInput.MouseButtons.BUTTON_LEFT) && d3dInput.XposRelative > 0)
            {
                if (camara.RotationY < (Math.PI))
                {
                    rotateY   = velocidadRotacion;
                    rotating  = true;
                    rotatingY = true;
                }
            }

            //Mover Derecha
            if (d3dInput.keyDown(Key.D))
            {
                moveSide = -velocidadCaminar;
                moving   = true;
            }

            //Izquierda
            if (d3dInput.buttonDown(TgcD3dInput.MouseButtons.BUTTON_LEFT) && d3dInput.XposRelative < 0)
            {
                if (camara.RotationY > -(Math.PI))
                {
                    rotateY   = -velocidadRotacion;
                    rotating  = true;
                    rotatingY = true;
                }
            }

            //Mover Izquierda
            if (d3dInput.keyDown(Key.A))
            {
                moveSide = velocidadCaminar;
                moving   = true;
            }

            //Arriba
            if (d3dInput.buttonDown(TgcD3dInput.MouseButtons.BUTTON_LEFT) && d3dInput.YposRelative < 0)
            {
                if (camara.RotationX > -(Math.PI / 3))
                {
                    rotateX   = -velocidadRotacion;
                    rotating  = true;
                    rotatingX = true;
                }
            }

            //Abajo
            if (d3dInput.buttonDown(TgcD3dInput.MouseButtons.BUTTON_LEFT) && d3dInput.YposRelative > 0)
            {
                if (camara.RotationX < (Math.PI / 3))
                {
                    rotateX   = velocidadRotacion;
                    rotating  = true;
                    rotatingX = true;
                }
            }

            //Jump

            /* if (d3dInput.keyDown(Key.Space))
             * {
             *   jump = 30;
             *   moving = true;
             * }*/

            //Run
            if (d3dInput.keyDown(Key.LeftShift))
            {
                running      = true;
                moveForward *= 1.5f;
            }

            if (d3dInput.keyDown(Key.E))
            {
                animationAction = "WeaponPos";
            }

            //Si hubo rotacion
            if (rotating)
            {
                if (rotatingY)
                {
                    //Rotar personaje y la camara, hay que multiplicarlo por el tiempo transcurrido para no atarse a la velocidad el hardware

                    float rotAngleY = Geometry.DegreeToRadian(rotateY * elapsedTime);
                    personaje.rotateY(rotAngleY);
                    camara.rotateY(rotAngleY);
                }
                if (rotatingX)
                {
                    //Rotar personaje y la camara, hay que multiplicarlo por el tiempo transcurrido para no atarse a la velocidad el hardware
                    float rotAngleX = Geometry.DegreeToRadian(rotateX * elapsedTime);
                    camara.rotateX(rotAngleX);
                }
            }


            //Si hubo desplazamiento
            if (moving)
            {
                //Activar animacion de caminando
                if (running)
                {
                    personaje.playAnimation("Run", true);
                }
                else if (jumping)
                {
                    personaje.playAnimation("Jump", true);
                }
                else
                {
                    personaje.playAnimation("Walk", true);
                }
            }

            //Si no se esta moviendo, activar animationAction
            else
            {
                personaje.playAnimation(animationAction, true);
            }



            //Vector de movimiento
            Vector3 movementVector = Vector3.Empty;

            if (moving)
            {
                //Aplicar movimiento, desplazarse en base a la rotacion actual del personaje
                //Grupo Kamikaze3D :: Se agrega también al desplazamiento sobre el eje x y eje z, el valor de desplazamiento lateral
                movementVector = new Vector3(
                    (FastMath.Sin(personaje.Rotation.Y) * moveForward) + (FastMath.Cos(personaje.Rotation.Y) * moveSide),
                    jump,
                    (FastMath.Cos(personaje.Rotation.Y) * moveForward) + (-FastMath.Sin(personaje.Rotation.Y) * moveSide)
                    );
            }


            //Actualizar valores de gravedad
            collisionManager.GravityEnabled = (bool)GuiController.Instance.Modifiers["HabilitarGravedad"];
            collisionManager.GravityForce   = (Vector3)GuiController.Instance.Modifiers["Gravedad"];
            collisionManager.SlideFactor    = (float)GuiController.Instance.Modifiers["SlideFactor"];


            //Mover personaje con detección de colisiones, sliding y gravedad
            Vector3 realMovement = collisionManager.moveCharacter(characterSphere, movementVector, objetosColisionables);

            personaje.move(realMovement);

            //Actualizar valores de la linea de movimiento
            directionArrow.PStart = characterSphere.Center;
            directionArrow.PEnd   = characterSphere.Center + Vector3.Multiply(movementVector, 50);
            directionArrow.updateValues();

            //Cargar desplazamiento realizar en UserVar
            GuiController.Instance.UserVars.setValue("Movement", TgcParserUtils.printVector3(realMovement));

            //Render linea
            if (renderDirectionArrow)
            {
                directionArrow.render();
            }


            //Render personaje
            personaje.animateAndRender();

            /* //Iniciar dibujado de todos los Sprites de la escena (en este caso es solo uno)
             * GuiController.Instance.Drawer2D.beginDrawSprite();
             *
             * //Dibujar sprite (si hubiese mas, deberian ir todos aquí)
             * mira.render();
             *
             * //Finalizar el dibujado de Sprites
             * GuiController.Instance.Drawer2D.endDrawSprite();*/

            hitCantTextY.Text = "Y: " + camara.RotationY;
            hitCantTextX.Text = "X: " + camara.RotationX;
            hitCantTextY.render();
            hitCantTextX.render();

            if (showBB)
            {
                characterSphere.render();
            }
        }