public void TestSimplePath() { AddStep("create path", () => { Child = new TexturedPath { Anchor = Anchor.Centre, Origin = Anchor.Centre, Vertices = new List <Vector2> { Vector2.Zero, new Vector2(300, 300) }, Texture = gradientTexture, }; }); }
public void TestSelfOverlappingPath() { AddStep("create path", () => { Child = new TexturedPath { Anchor = Anchor.Centre, Origin = Anchor.Centre, Vertices = new List <Vector2> { new Vector2(50, 50), new Vector2(50, 150), new Vector2(150, 150), new Vector2(150, 100), new Vector2(20, 100), }, Texture = gradientTexture, }; }); }
public void TestMultiplePointPath() { AddStep("create path", () => { Child = new TexturedPath { Anchor = Anchor.Centre, Origin = Anchor.Centre, Vertices = new List <Vector2> { new Vector2(50, 50), new Vector2(50, 150), new Vector2(150, 150), new Vector2(150, 50), new Vector2(50, 50), }, Texture = gradientTexture, }; }); }