Exemple #1
0
        public override void Render(Graphics g, TexturedObject obj, Vector2D cameraPos)
        {
            GridTexture tex = (GridTexture)obj.GetActualTexture();

            g.InterpolationMode = tex.InterpolationMode;
            g.PixelOffsetMode   = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality;

            if (tex.Image == null)
            {
                Exception ex = new RenderException("Image was not initialized in texture \"" + tex.Name);
                Log.Exception(ex);
                throw ex;
            }


            for (int x = 0; x < tex.xCount; x++)
            {
                for (int y = 0; y < tex.yCount; y++)
                {
                    g.DrawImage(
                        tex.Image,
                        new Rectangle(
                            new Point(
                                (int)(obj.GetStartPosition().X - cameraPos.X + x * obj.Scale.Width * obj.Size.Width),
                                (int)(obj.GetStartPosition().Y - cameraPos.Y + y * obj.Scale.Height * obj.Size.Height)
                                ), new System.Drawing.Size(
                                (int)(obj.Scale.Width * obj.Size.Width),
                                (int)(obj.Scale.Height * obj.Size.Height)
                                )
                            )
                        );
                }
            }
        }
        public override void Render(Graphics g, TexturedObject obj, Vector2D cameraPos)
        {
            RegularTexture tex = (RegularTexture)obj.GetActualTexture();

            g.InterpolationMode = tex.InterpolationMode;
            g.PixelOffsetMode   = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality;

            if (tex.Image == null)
            {
                Exception ex = new RenderException("Image was not initialized in texture \"" + tex.Name);
                Log.Exception(ex);
                throw ex;
            }

            g.DrawImage(
                tex.Image,
                new Rectangle(
                    new Point(
                        (int)(obj.GetStartPosition().X - cameraPos.X),
                        (int)(obj.GetStartPosition().Y - cameraPos.Y)
                        ), new System.Drawing.Size(
                        (int)Math.Round(obj.Scale.Width * obj.Size.Width, MidpointRounding.AwayFromZero),
                        (int)Math.Round(obj.Scale.Height * obj.Size.Height, MidpointRounding.AwayFromZero)
                        )
                    )
                );
        }
        public override void Render(Graphics g, TexturedObject obj, System.Windows.Point cameraPos)
        {
            Rendering.Render.FromCamera(view, viewGraphics, Cam);

            g.DrawImage(
                view,
                new Rectangle(
                    new Point(
                        (int)(obj.GetStartPosition().X - cameraPos.X),
                        (int)(obj.GetStartPosition().Y - cameraPos.Y)
                        ), new Size(
                        (int)(obj.SizeMultipler.Width * obj.BaseSize.Width),
                        (int)(obj.SizeMultipler.Height * obj.BaseSize.Height)
                        )
                    )
                );
        }