//---> TextureView-Steuerung <---// public void loadFolder(string path) { ImageList32.Images.Clear(); TextureView.Clear(); DirectoryInfo di = new DirectoryInfo(path); string filters = "*.jpg;*.png;*.bmp;"; List <FileInfo> fileList = new List <FileInfo>(); string[] extensions = filters.Split(';'); foreach (string filter in extensions) { fileList.AddRange(di.GetFiles(filter)); } FileInfo[] files = fileList.ToArray(); foreach (FileInfo file in files) { Bitmap bmp = new Bitmap(file.FullName); ImageList32.Images.Add(file.FullName, Editor.Default.getThumbNail(bmp, 32, 32)); ListViewItem lvi = new ListViewItem(); lvi.Name = file.FullName; lvi.Text = file.Name; lvi.ImageKey = file.FullName; lvi.Tag = "TextureObject"; lvi.ToolTipText = file.Name + " (" + bmp.Width.ToString() + " x " + bmp.Height.ToString() + ")"; TextureView.Items.Add(lvi); } }