private void GetTextureToSpriteData()
    {
        TextureToSprite tts = EditorWindow.GetWindow <TextureToSprite>();

        FolderList.Clear();

        for (int i = 0; i < tts.FolderList.Count; i++)
        {
            CreateSpriteAnimationStruct csa = new CreateSpriteAnimationStruct();
            csa.Loop          = true;
            csa.PackingObject = tts.FolderList[i].PackingObject;
            csa.PackingTag    = tts.FolderList[i].PackingTag;
            FolderList.Add(csa);
        }
    }
 public static void ShowWindow()
 {
     TextureToSprite window = (TextureToSprite)EditorWindow.GetWindow(typeof(TextureToSprite));
 }