private void GetTextureToSpriteData() { TextureToSprite tts = EditorWindow.GetWindow <TextureToSprite>(); FolderList.Clear(); for (int i = 0; i < tts.FolderList.Count; i++) { CreateSpriteAnimationStruct csa = new CreateSpriteAnimationStruct(); csa.Loop = true; csa.PackingObject = tts.FolderList[i].PackingObject; csa.PackingTag = tts.FolderList[i].PackingTag; FolderList.Add(csa); } }
public static void ShowWindow() { TextureToSprite window = (TextureToSprite)EditorWindow.GetWindow(typeof(TextureToSprite)); }