protected override void init() { stars = new TextureSphere(5000f, "starmap.png"); planets = new List<Planet>(); AddPlanetSub("Sun","suncyl1.jpg", sunRadius, new Vector3(0f, 0f, startZdistance), 1f); sunProgram = Programs.AddProgram(VertexShaders.MatrixTexture, FragmentShaders.MatrixTextureScale); Programs.SetUniformScale(sunProgram, 500f); AddPlanetSub("Mercury", Planet.mercuryFileName, mercuryRadius, mercuryOffset, mercurySpeed); planets[planets.Count - 1].SetUpOrbit(new Vector3(0f, 0f, startZdistance), mercuryOffset, mercuryInitialSpeed, 2.3e4f); AddPlanetSub("Venus", Planet.venusFileName, venusRadius, venusOffset, venusSpeed); planets[planets.Count - 1].SetUpOrbit(new Vector3(0f, 0f, startZdistance), venusOffset, venusInitialSpeed, 2.3e4f); AddPlanetSub("Earth", "PathfinderMap.jpg", earthRadius, earthOffset, earthSpeed); //planets.get(planets.size() - 1).setUpOrbit(new Vector3(0f, 0f, startZdistance), earthOffset, // earthInitialSpeed, 500f); AddPlanetSub("Mars", "Mars_Viking_MDIM21_ClrMosaic_global_1024.jpg", marsRadius, marsOffset, marsSpeed); planets[planets.Count - 1].SetUpOrbit(new Vector3(0f, 0f, startZdistance), marsOffset, marsInitialSpeed, 2.3e4f); foreach (Planet p in planets) { p.SetProgram(sunProgram); p.SetLightScale(100f); programs.Add(p.GetProgram()); } planets[0].SetLightScale(500f); SetupDepthAndCull(); g_fzNear = 1f; g_fzFar = 10000f; worldToCameraMatrix = Matrix4.Identity; reshape(); Shape.worldToCamera.M41 = 0; Shape.worldToCamera.M42 = 0; Shape.worldToCamera.M43 = - 1000f; }
protected override void init() { //TextureSphere.reverseNormals = true; ts = new TextureSphere(50f, "starmap.png"); program = Programs.AddProgram(VertexShaders.MatrixTexture, FragmentShaders.MatrixTextureScale); Programs.SetUniformScale(program, 200000f); ts.SetProgram(program); //SetupDepthAndCull(); g_fzNear = 0.1f; g_fzFar = 100f; worldToCameraMatrix = Matrix4.Identity; reshape(); }
protected override void init() { stars = new TextureSphere(5000f, "starmap.png"); planets = new List<Planet>(); AddPlanet("Sun", "suncyl1.jpg", sunRadius, new Vector3(0f, 0f, startZdistance), 1f); sunProgram = Programs.AddProgram(VertexShaders.MatrixTexture, FragmentShaders.MatrixTextureScale); Programs.SetUniformScale(sunProgram, 500f); programs.Add(sunProgram); planets[0].SetProgram(sunProgram); AddPlanet("Mercury", "mercurymap.jpg", mercuryRadius, new Vector3(100f, 0f, startZdistance), 0.05f); AddPlanet("Venus", "Venus_Magellan_C3-MDIR_ClrTopo_Global_Mosaic_1024.jpg", venusRadius, new Vector3(200f, 0f, startZdistance), -0.025f); AddPlanet("Earth", "PathfinderMap.jpg", earthRadius, new Vector3(300f, 0f, startZdistance), 0.005f); AddPlanet("Mars", "Mars_Viking_MDIM21_ClrMosaic_global_1024.jpg", marsRadius, new Vector3(400f, 0f, startZdistance), -0.025f); AddPlanet("Jupiter", "jup0vss1.jpg", jupiterRadius, new Vector3(500f, 0f, startZdistance), -0.025f); AddPlanet("Saturn", "saturnmap.jpg", saturnRadius, new Vector3(600f, 0f, startZdistance), -0.005f); AddPlanet("Uranus", "uranusmap.jpg", uranusRadius, new Vector3(700f, 0f, startZdistance), -0.025f); AddPlanet("Neptune", "neptunemap.jpg", neptuneRadius, new Vector3(800f, 0f, startZdistance), -0.025f); AddPlanet("Pluto", "plutomap1k.jpg", plutoRadius, new Vector3(900f, 0f, startZdistance), -0.025f); SetupDepthAndCull(); g_fzNear = 1f; g_fzFar = 10000f; worldToCameraMatrix = Matrix4.Identity; reshape(); }