internal void Init(ContentManager content) { Content = content; Tileset = Content.Load <Texture2D>("tileset"); Font = Content.Load <BitmapFont>("font"); Numbers = Content.Load <Texture2D>("numbers"); Dirt = Content.Load <SoundEffect>("dirt"); Borders = Content.Load <Texture2D>("borders"); SoundPlayer.Instance.Init( Content.Load <SoundEffect>("theme"), Content.Load <SoundEffect>("gameover"), Content.Load <SoundEffect>("win"), Content.Load <SoundEffect>("dirt"), Content.Load <SoundEffect>("water_pick"), Content.Load <SoundEffect>("water_drop"), Content.Load <SoundEffect>("pick"), Content.Load <SoundEffect>("cut"), Content.Load <SoundEffect>("chicken"), Content.Load <SoundEffect>("pig"), Content.Load <SoundEffect>("laser") ); Border9Path = new TextureRegion2D[3, 3]; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { Border9Path[i, j] = new TextureRegion2D(Instance.Borders, 16 * i, 16 * j, 16, 16); } } }
public Meteor(TextureRegion2D textureRegion, Vector2 velocity) { _sprite = new Sprite(textureRegion); _shape = new CircleF(_sprite.Position, _radius); Velocity = velocity; HealthPoints = 10; }
private void RenderOrthogonal(TiledTile tile, TextureRegion2D region) { var tx = tile.X * _map.TileWidth; var ty = tile.Y * _map.TileHeight; _spriteBatch.Draw(region, new Rectangle(tx, ty, region.Width, region.Height), Color.White); }
public void SetTexture(Texture2D texture, bool repeat = true) { TextureRegion = new TextureRegion2D(texture); _currentFrame = 0; _repeat = repeat; _looped = false; }
public void Draw(SpriteBatch spriteBatch) { if (!CVars.Get <bool>("particle_enable")) { return; } Vector2 origin = Vector2.Zero; TextureRegion2D texture = null; for (int i = 0; i < _particles.Count; i++) { Particle particle = _particles[i]; if (particle.Texture != texture) { texture = _particles[i].Texture; origin = new Vector2(particle.Texture.Width / 2, particle.Texture.Height / 2); } spriteBatch.Draw(particle.Texture, particle.Position, particle.Color, particle.Rotation, origin, particle.Scale, SpriteEffects.None, 0); } }
public TSAImageObject(TextureRegion2D tex, FRectangle rectInitial, Color colInitial, float rotInitial, int order) : base(order) { _texture = tex; _rect0 = rectInitial; _col0 = colInitial; _rot0 = rotInitial; }
public TSAImageObject AddImage(TextureRegion2D tex, FRectangle r, Color c) { var obj = new TSAImageObject(tex, r, c, 0f, Elements.Any() ? Elements.Last().Order + 1 : 1); AddElement(obj); return(obj); }
public TSAImageObject AddImage(TextureRegion2D tex, float x, float y, float w, float h, Color c) { var obj = new TSAImageObject(tex, new FRectangle(x, y, w, h), c, 0f, Elements.Any() ? Elements.Last().Order + 1 : 1); AddElement(obj); return(obj); }
public static List <Tile> CreateTiles(Texture2D image, List <RectangleF> tileOrigins, float scaleX, float scaleY) { List <Tile> tiles = new List <Tile>(); foreach (var tileOrigin in tileOrigins) { float scaledXPosition = tileOrigin.X * scaleX; float scaledYPosition = tileOrigin.Y * scaleY; float scaledWidth = tileOrigin.Width * scaleX; float scaledHeight = tileOrigin.Height * scaleY; var tile = new Tile(); TextureRegion2D newt2ds = new TextureRegion2D(image, tileOrigin.ToRectangle()); tile.sprite = new Sprite(newt2ds); tile.sprite.Depth = Constants.Depth.GameDepthVariance * 2; tile.rotation = 0f; tile.Position = new Vector2(scaledXPosition + scaledWidth * 0.5f, scaledYPosition + scaledHeight * 0.5f); tile.scale = new Vector2(scaleX, scaleY); tile.homePosition = tile.Position; tiles.Add(tile); } return(tiles); }
public ProjectileFactory(IEntityManager entityManager, TextureAtlas atlas) { _entityManager = entityManager; _atlas = atlas; _projectileTextures = new Dictionary <string, TextureRegion2D>(); _flashTexture = _atlas.GetRegion("shotRed"); }
public ScrollPaneStyle(ScrollPaneStyle style) : base(style) { HorizontalScrollBackground = style.HorizontalScrollBackground; HorizontalScrollKnob = style.HorizontalScrollKnob; VerticalScrollBackground = style.VerticalScrollBackground; VerticalScrollKnob = style.VerticalScrollKnob; }
public static void Draw(this SpriteBatch spriteBatch, TextureRegion2D region, Vector2 position, float rotation = 0f, Vector2 origin = default(Vector2), SpriteEffects effects = SpriteEffects.None) { spriteBatch.Draw(region.Texture, position, region.Bounds, Color.White, rotation, origin, Vector2.One, effects, 0); }
internal static void Dispose() { _font = null; _fontSmall = null; _uiSpritesheet = null; _uiStylesheet = null; Stylesheet.Current = null; _whiteRegion = null; if (_white != null) { _white.Dispose(); _white = null; } if (_uiBitmap != null) { _uiBitmap.Dispose(); _uiBitmap = null; } if (_uiRasterizerState != null) { _uiRasterizerState.Dispose(); _uiRasterizerState = null; } }
public EnhancedHUDDifficultyButton(int depth, FractionDifficulty diff, Action a) { Depth = depth; icon = FractionDifficultyHelper.GetIcon(diff); action = a; }
public void DrawRegion(TextureRegion2D textureRegion, Vector2 position, Color color, Rectangle?clippingRectangle = null) { if (textureRegion != null) { _spriteBatch.Draw(textureRegion, position, color, clippingRectangle); } }
public void DrawRegion(TextureRegion2D textureRegion, Rectangle rectangle, Color color, Rectangle?clippingRectangle = null) { if (textureRegion != null) { _spriteBatch.Draw(textureRegion, rectangle, color, clippingRectangle); } }
/// <summary> /// Constructs a <see cref="UIManager"/> instance using an existing grayscale region. /// </summary> /// <param name="grayscaleRegion"> /// A <see cref="TextureRegion2D"/> containing at least 1x1 white pixel /// at (X:0,Y:0) and a 1x1 gray pixel at (X:0,Y:1) /// (this can be larger as linear filtering can stretch the texture). /// This texture is mostly used for better shading on elements. /// </param> public UIManager(GraphicsDevice device, TextureRegion2D grayscaleRegion, TextureRegion2D whitePixelRegion) { GrayscaleRegion = grayscaleRegion ?? throw new ArgumentNullException(nameof(grayscaleRegion)); if (GrayscaleRegion.Width < 1) { throw new ArgumentException(nameof(grayscaleRegion)); } if (GrayscaleRegion.Height < 2) { throw new ArgumentException(nameof(grayscaleRegion)); } WhitePixelRegion = whitePixelRegion ?? throw new ArgumentNullException(nameof(whitePixelRegion)); if (WhitePixelRegion.Width < 1) { throw new ArgumentException(nameof(whitePixelRegion)); } if (WhitePixelRegion.Height < 1) { throw new ArgumentException(nameof(whitePixelRegion)); } GraphicsDevice = device ?? throw new ArgumentNullException(nameof(device)); Transforms = new ListArray <UITransform>(); Transforms.Changed += Transforms_Changed; PreferredSampling = SamplingMode.LinearClamp; Input.TextInput += Input_TextInput; }
private void ParticleInit(TextureRegion2D textureRegion) { _particleEffect = new ParticleEffect { Emitters = new[] { new ParticleEmitter(500, TimeSpan.FromSeconds(2.5), Profile.Ring(150f, Profile.CircleRadiation.In)) { TextureRegion = textureRegion, Parameters = new ParticleReleaseParameters { Speed = new RangeF(50, 0f), Quantity = 3, Rotation = new RangeF(-1f, 1f), Scale = new RangeF(3.0f, 4.0f) }, Modifiers = new IModifier[] { new ColorInterpolator2 { InitialColor = new HslColor(0.33f, 0.5f, 0.5f), FinalColor = new HslColor(0.5f, 0.9f, 1.0f) }, new RotationModifier { RotationRate = -2.1f }, new RectangleContainerModifier { Width = 800, Height = 480 }, new LinearGravityModifier { Direction = Axis.Up, Strength = 30f } } } } }; }
public static TextureRegion2D BlankRegion(int size) { var blankTexture = new Texture2D(GameServices.GetService <GraphicsDevice>(), size, size); var region = new TextureRegion2D(blankTexture); return(region); }
public static Icon Put(TextureRegion2D region, [CallerLineNumber] int id = 0, bool isAbsoluteId = false) { // 1. Check if Icon with id already exists. // a. If already exists. Get it. // b If not, create it. // 4. Ping it. id = GuiHelper.CurrentIMGUI.CreateId(id, isAbsoluteId); GuiHelper.CurrentIMGUI.TryGetValue(id, out IComponent c); Icon a; if (c is Icon) { a = (Icon)c; a.Region = region; } else { a = new Icon(id, region); } IParent parent = GuiHelper.CurrentIMGUI.GrabParent(a); if (a.LastPing != InputHelper.CurrentFrame) { a.LastPing = InputHelper.CurrentFrame; a.Index = parent.NextIndex(); } return(a); }
public bool TryGetRegion(string textureName, out TextureRegion2D region) { bool success = _regions.TryGetValue(textureName, out Region reg); region = reg; // 'out' cannot implicitly cast Region to TextureRegion2D return(success); }
public HUDDifficultyButton(int depth, FractionDifficulty diff, HUDDifficultyButtonMode mode, Action a) { Depth = depth; difficulty = diff; icon = FractionDifficultyHelper.GetIcon(diff); action = a; switch (mode) { case HUDDifficultyButtonMode.DEACTIVATED: BackgroundColor = FlatColors.ButtonHUD; ForegroundColor = FlatColors.BackgroundHUD; break; case HUDDifficultyButtonMode.UNLOCKANIMATION: BackgroundColor = FlatColors.ButtonHUD; ForegroundColor = FlatColors.SunFlower; AddOperation(new HUDDifficultyButtonGainOperation()); AddOperation(new HUDDifficultyButtonBlinkingIconOperation()); break; case HUDDifficultyButtonMode.ACTIVATED: BackgroundColor = FlatColors.BackgroundHUD2; ForegroundColor = FlatColors.SunFlower; AddOperation(new HUDDifficultyButtonBlinkingIconOperation()); break; default: SAMLog.Error("HDB::EnumSwitch_CTR", "value: " + mode); break; } }
private void ParticlesInit(TextureRegion2D textureRegion) { var profile = Profile.Spray(Vector2.One, (float)Math.PI * 2); _explosionParticleEffect = new ParticleEffect() { Emitters = new[] { new ParticleEmitter(textureRegion, 30, TimeSpan.FromMilliseconds(ExplodingEraseMaxInterval), profile, false) { Parameters = new ParticleReleaseParameters { Speed = new Range <float>(40f, 120f), Quantity = 30, Rotation = new Range <float>(-1f, 1f), Scale = new Range <float>(1f, 4.5f), Color = new HslColor(208.0f, 0.59f, 0.56f) }, Modifiers = new IModifier[] { new LinearGravityModifier { Direction = Vector2.UnitY, Strength = 60f }, new RotationModifier { RotationRate = 1f }, new OpacityFastFadeModifier(), new MapContainerModifier { RestitutionCoefficient = 0.6f } } } } }; }
private void SpawnPlayer(IBulletFactory bulletFactory) { var spaceshipTexture = Content.Load <Texture2D>("playerShip1_blue"); var spaceshipRegion = new TextureRegion2D(spaceshipTexture); _player = _entityManager.AddEntity(new Spaceship(spaceshipRegion, bulletFactory)); }
//protected override void Initialize() //{ // base.Initialize(); // _graphicsDeviceManager.IsFullScreen = true; // _graphicsDeviceManager.PreferredBackBufferWidth = GraphicsDevice.DisplayMode.Width; // _graphicsDeviceManager.PreferredBackBufferHeight = GraphicsDevice.DisplayMode.Height; // _graphicsDeviceManager.ApplyChanges(); //} protected override void LoadContent() { _viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480); _font = Content.Load <BitmapFont>("Fonts/montserrat-32"); _camera = new OrthographicCamera(_viewportAdapter); //_explosionAnimations = Content.Load<SpriteSheetAnimationFactory>("explosion-animations"); _spriteBatch = new SpriteBatch(GraphicsDevice); _backgroundTexture = Content.Load <Texture2D>("black"); var bulletTexture = Content.Load <Texture2D>("laserBlue03"); var bulletRegion = new TextureRegion2D(bulletTexture); _bulletFactory = new BulletFactory(_entityManager, bulletRegion); SpawnPlayer(_bulletFactory); _meteorFactory = new MeteorFactory(_entityManager, Content); for (var i = 0; i < 13; i++) { _meteorFactory.SpawnNewMeteor(_player.Position); } }
private static BitmapFont LoadFont(string fontDataText, Texture2D texture, Rectangle textureBounds) { var lines = fontDataText.Split('\n'); BitmapFont font = new BitmapFont( int.Parse(ExtractFirstString(lines, "common", "lineHeight")) ); foreach (var line in ExtractLines(lines, "char")) { var character = (char)ExtractInt(line, "id"); var x = ExtractInt(line, "x"); var y = ExtractInt(line, "y"); var width = ExtractInt(line, "width"); var height = ExtractInt(line, "height"); var offsetX = ExtractInt(line, "xoffset"); var offsetY = ExtractInt(line, "yoffset"); var advance = ExtractInt(line, "xadvance"); var region = new TextureRegion2D( texture, textureBounds.X + x, textureBounds.Y + y, char.IsWhiteSpace(character) ? 0 : width, height ); font.AddCharacter(new BitmapFontCharacter(region, width, height, advance, new Point(offsetX, offsetY), character)); } return(font); }
private void RenderOrthogonal(TiledTile tile, TextureRegion2D region) { // not exactly sure why we need to compensate 1 pixel here. Could be a bug in MonoGame? var tx = tile.X*(_map.TileWidth - 1); var ty = tile.Y*(_map.TileHeight - 1); _spriteBatch.Draw(region, new Rectangle(tx, ty, region.Width, region.Height), Color.White); }
public BitmapFontRegion(TextureRegion2D textureRegion, int character, int xOffset, int yOffset, int xAdvance) { TextureRegion = textureRegion; Character = character; XOffset = xOffset; YOffset = yOffset; XAdvance = xAdvance; }
public PointsCounterComponent(Vector2 position, IGraphicsSystem graphicsSystem, IGamePoints gamePoints) { _position = position; _graphicsSystem = graphicsSystem ?? throw new ArgumentNullException(nameof(graphicsSystem)); _gamePoints = gamePoints ?? throw new ArgumentNullException(nameof(gamePoints)); _foodTexture2D = graphicsSystem.TextureManager.TextureRegions.GetRegion("Fruit"); }
public SpriteComponent(TextureRegion2D textureRegion) { TextureRegion = textureRegion; IsVisible = true; Color = Color.White; Effects = SpriteEffects.None; Alpha = 1.0f; }