public Randomizer(AsteroidObjectList list) { use_randomizer = list.use_randomizer; color_randomize_options = new ColorRandomizer(list); material_randomize_options = new MaterialRandomizer(list); texture_randomize_options = new TextureRandomizer(list); spawn_options = new SpawnRandomizer(list); }
public MainWindow() { InitializeComponent(); _replacer = new SecretReplacer(); _itemrandomizer = new ItemRandomizer(); _enemyrandomizer = new EnemyRandomizer(); _texrandomizer = new TextureRandomizer(); ReplacementStatusManager.CanRandomize = true; ReplacementStatusManager.LevelProgress = 0; ReplacementStatusManager.AllowHard = false; }