Exemple #1
0
    private void AddVertexData(
        Vector3 a,
        Vector3 b,
        Vector3 c,
        Vector3 d,
        byte n,
        TextureMapper.TextureMap.Face face,
        byte lBL,
        byte lTL,
        byte lTR,
        byte lBR
        )
    {
        vBuffer[vBufferLength]     = new VertexData(a.x, a.y, a.z, (byte)face.bl.x, (byte)face.bl.y, n, lBL);
        vBuffer[vBufferLength + 1] = new VertexData(b.x, b.y, b.z, (byte)face.tl.x, (byte)face.tl.y, n, lTL);
        vBuffer[vBufferLength + 2] = new VertexData(c.x, c.y, c.z, (byte)face.tr.x, (byte)face.tr.y, n, lTR);
        vBuffer[vBufferLength + 3] = new VertexData(d.x, d.y, d.z, (byte)face.br.x, (byte)face.br.y, n, lBR);

        triangles.Add(vBufferLength + 0);
        triangles.Add(vBufferLength + 1);
        triangles.Add(vBufferLength + 2);
        triangles.Add(vBufferLength + 2);
        triangles.Add(vBufferLength + 3);
        triangles.Add(vBufferLength + 0);

        vBufferLength += 4;
    }
Exemple #2
0
    private void Rebuild()
    {
        Vector2 graphicAnchoredPosition = currentSelectedGraphic.anchoredPosition;

        graphicAnchoredPosition.x = highlightPositions[currentHighlighted];
        currentSelectedGraphic.anchoredPosition = graphicAnchoredPosition;
        TextureMapper textureMapper = GameManager.instance.textureMapper;

        for (int i = 0; i < 9; i++)
        {
            RawImage rawImage  = elementGraphics[i];
            int      textureId = elements[i];
            if (textureId < 0)
            {
                rawImage.enabled = false;
                continue;
            }
            rawImage.enabled = true;
            TextureMapper.TextureMap      textureMap = textureMapper.map[(byte)textureId];
            TextureMapper.TextureMap.Face face       = textureMap.front;
            Rect uvRect = new Rect(
                1.0f / 128 * face.bl.x * 16,
                1 - (1.0f / 128 * face.bl.y * 16),
                1.0f / 128 * 16,
                1.0f / 128 * 16
                );
            rawImage.uvRect = uvRect;
        }
    }
Exemple #3
0
 private void AddTextureFace(TextureMapper.TextureMap.Face face)
 {
     uvs.Add(face.bl);
     uvs.Add(face.tl);
     uvs.Add(face.tr);
     uvs.Add(face.br);
 }