public void Load(Stream source, TextureSet textureSet, TextureDatabase textureDatabase, bool leaveOpen = false) { Load(source, leaveOpen); if (textureSet != null && TextureIDs.Count <= textureSet.Textures.Count) { TextureSet = textureSet; for (int i = 0; i < TextureIDs.Count; i++) { TextureSet.Textures[i].ID = TextureIDs[i]; var textureEntry = textureDatabase?.GetTexture(TextureIDs[i]); if (textureEntry != null) { TextureSet.Textures[i].Name = textureEntry.Name; } } } }
public void Save(Stream destination, ObjectDatabase objectDatabase, TextureDatabase textureDatabase, BoneDatabase boneDatabase, bool leaveOpen = false) { if (objectDatabase != null) { foreach (var mesh in Meshes) { mesh.Id = objectDatabase.GetMesh(mesh.Name)?.Id ?? mesh.Id; } } if (boneDatabase != null) { string fileName = destination is FileStream fileStream ? Path.GetFileName(fileStream.Name) : string.Empty; var skeletonEntry = boneDatabase.Skeletons.FirstOrDefault(x => fileName.StartsWith(x.Name, StringComparison.OrdinalIgnoreCase)) ?? boneDatabase.Skeletons.FirstOrDefault(x => x.Name.Equals("CMN", StringComparison.OrdinalIgnoreCase)) ?? boneDatabase.Skeletons[0]; if (skeletonEntry != null) { foreach (var skin in Meshes.Where(x => x.Skin != null).Select(x => x.Skin)) { foreach (var bone in skin.Bones) { int index = skin.ExData?.BoneNames?.FindIndex(x => x.Equals(bone.Name, StringComparison.OrdinalIgnoreCase)) ?? -1; if (index == -1) { index = skeletonEntry.BoneNames1.FindIndex(x => x.Equals(bone.Name, StringComparison.OrdinalIgnoreCase)); } else { index = 0x8000 | index; } if (index == -1) { continue; } foreach (var childBone in skin.Bones.Where(x => x.ParentId == bone.Id)) { childBone.ParentId = index; } bone.Id = index; } } } } if (textureDatabase != null && TextureSet != null) { int id = textureDatabase.Textures.Max(x => x.Id) + 1; var idDictionary = new Dictionary <int, int>(TextureSet.Textures.Count); foreach (var texture in TextureSet.Textures) { var textureEntry = !string.IsNullOrEmpty(texture.Name) ? textureDatabase.GetTexture(texture.Name) : textureDatabase.GetTexture(texture.Id); if (textureEntry == null) { textureDatabase.Textures.Add( textureEntry = new TextureEntry { Name = texture.Name, Id = id++ }); if (string.IsNullOrEmpty(textureEntry.Name)) { textureEntry.Name = $"Unnamed {textureEntry.Id}"; } } idDictionary[texture.Id] = textureEntry.Id; texture.Name = textureEntry.Name; texture.Id = textureEntry.Id; } foreach (var materialTexture in Meshes.SelectMany(x => x.Materials) .SelectMany(x => x.MaterialTextures)) { if (idDictionary.TryGetValue(materialTexture.TextureId, out id)) { materialTexture.TextureId = id; } } TextureIds.Clear(); TextureIds.AddRange(TextureSet.Textures.Select(x => x.Id)); } Save(destination, leaveOpen); }
public void Save(Stream destination, ObjectDatabase objectDatabase, TextureDatabase textureDatabase, BoneDatabase boneDatabase, bool leaveOpen = false) { if (objectDatabase != null) { foreach (var mesh in Meshes) { mesh.ID = objectDatabase.GetMesh(mesh.Name)?.ID ?? mesh.ID; } } if (boneDatabase != null) { string fileName = (destination is FileStream fileStream) ? Path.GetFileName(fileStream.Name) : string.Empty; // Assume we are exporting in game's style var skeleton = boneDatabase.Skeletons.FirstOrDefault(x => fileName.StartsWith(x.Name, StringComparison.OrdinalIgnoreCase)); // If we couldn't find it, default to CMN skeleton if (skeleton == null) { skeleton = boneDatabase.Skeletons.FirstOrDefault(x => x.Name.Equals("CMN", StringComparison.OrdinalIgnoreCase)); } // Still?? Then default to the first skeleton (this is unlikely to happen though) if (skeleton == null) { skeleton = boneDatabase.Skeletons[0]; } // Pretty much impossible to miss if (skeleton != null) { foreach (var skin in Meshes.Where(x => x.Skin != null).Select(x => x.Skin)) { foreach (var bone in skin.Bones) { int index = skin.ExData?.BoneNames?.FindIndex(x => x.Equals(bone.Name, StringComparison.OrdinalIgnoreCase)) ?? -1; if (index == -1) { index = skeleton.BoneNames1.FindIndex(x => x.Equals(bone.Name, StringComparison.OrdinalIgnoreCase)); } else { index = 0x8000 | index; } if (index != -1) { // Before we do this, fix the child bones foreach (var childBone in skin.Bones.Where(x => x.ParentID.Equals(bone.ID))) { childBone.ParentID = index; } // Now replace the ID bone.ID = index; } else { Debug.WriteLine($"Model.Save: Bone wasn't found in bone database or ex-data: {bone.Name}"); } } } } } if (textureDatabase != null && TextureSet != null) { var newIDs = new List <int>(TextureSet.Textures.Count); int currentID = textureDatabase.Textures.Max(x => x.ID) + 1; foreach (var texture in TextureSet.Textures) { var textureEntry = !string.IsNullOrEmpty(texture.Name) ? textureDatabase.GetTexture(texture.Name) : textureDatabase.GetTexture(texture.ID); if (textureEntry == null) { textureDatabase.Textures.Add(textureEntry = new TextureEntry { ID = currentID++, Name = texture.Name ?? $"Texture{currentID}", }); } newIDs.Add(textureEntry.ID); } if (!newIDs.SequenceEqual(TextureIDs)) { TextureUtilities.ReAssignTextureIDs(this, newIDs); } } Save(destination, leaveOpen); }